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Author Topic: Text you can play; you are somewhere.  (Read 20048 times)

dragnar

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Re: Text you can play; you are somewhere.
« Reply #315 on: June 30, 2010, 11:58:37 pm »

Wow. The idiotic arguments(composed of nothing but meta-game uselessness and insults) got out of hand enough to get Toady down here. That's pretty darn impressive.

>Stand up and try to look through the opening at the end of the bed.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nivim

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Re: Text you can play; you are somewhere.
« Reply #316 on: July 02, 2010, 12:25:25 am »

>Phantom: "Stingy bastard aren't you. Do whatever you want right now, see if I care."
 'Yeah, you too' you mumble as you right the table. Just as long as he doesn't leave again.

> Wow. The idiotic arguments got out of hand enough to get Toady down here. That's pretty darn impressive.
 You follow along with the thought for just a moment before realizing it doesn't make any sense at all. "And please stop doing that."

> Stand up and try to look through the opening at the end of the bed.
 You stand up and go stick your head out into (it's a "doorway" that's just a gap in the walls) a kind of hallway. There's a row of seven stone-brick pillars down the center, and a small door on each end. There are thirteen other cubicles, with the openings in pairs. Attached to the columns are ornate oil lamps (think the kind that stereotypically holds genies, but for a wall), but the lids have been removed and candles have been shoved in. There are only four candles, but they burn brightly, at least to you. You hear breathing now. "Good guess", you whisper.

(Edit: I knew something felt horrifically wrong.)
« Last Edit: July 04, 2010, 04:32:43 am by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #317 on: July 02, 2010, 02:35:06 am »

"Count your claws, teeth, and tails, is anything missing?"
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Armok

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Re: Text you can play; you are somewhere.
« Reply #318 on: July 02, 2010, 05:21:43 am »

[about an hour of sience]
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

dragnar

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Re: Text you can play; you are somewhere.
« Reply #319 on: July 02, 2010, 08:09:04 am »

> Open doors at random to see if any are locked.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nivim

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Re: Text you can play; you are somewhere.
« Reply #320 on: July 24, 2010, 09:05:06 am »

(I myself have now forgotten the speech and thought distinction ["" and ' '] many times. Mostly as a reminder to myself; "" in responses will now always refer to communication unspoken, while ' ' will always be spoken. So things are officially even more confusing for you.)

>RAM: "Count your claws, teeth, and tails, is anything missing?"
 You examine yourself, regardless of the voice, making a quiet ~stsking sound. Your missing the second smallest claw on your right foot, making the slick digit totally useless, although that's a really old injury. A couple of other toes were broken at some point and healed in odd positions, like the middle toe on your left foot tends to bend over the toe beside it half the time. Your missing a sharp molar*, also old. You're definitely not missing your tail, and neither are you missing your purple quartz crystal. Compared to what's making you itch, none of those things matter very much. You're missing scales all over, about an ninth, and the crackly skin-like scabs have taken their place. All over your body. And the scabs have no hint of ink.
You are slightly thirsty.
You are hungry.
You feel slow and stiff.
You itch in a moderate way.
(* Iknans have some teeth that have both a sharp edge [small ~triangle shaped in bite and silhouette] and a mashing surface. They are used almost like human canines.)

(Uh→Wow→Dread→Wonder→Ponder→Procrastinate→Wonder→Procrastinate→Debate→Correct Spelling.→↓ [I'm sorry if you meant an hour of science, I would have blocked something so vague and expansive anyway...])
>Armok: [about an hour of silence]
 You nearly fall over into the doorjam, and shake your head to clear the strange spacey feeling. You walk up to one of the candles and examine the tattoo. It's still an organized, confusing mess of lines and symbols you can only vaguely understand, but now there's more "mess" involved. It's as though the lost scales are concentrated there, and many lines are broken or thinned. You twist carefully to the side, so as not to split any skin, and find this upgrades the tattoo into a completely garbled mess. It does, however, itch a great deal now. At least you aren't one to scratch.
 It's also way too cold in here to be standing around, so you preform your "morning" exercises, starting by running laps around the room. You do so as vigorously and quietly as you can manage, but still make skidding and clicking noises every other step (plus one every time you use the last pillar to swing around). Since there are no internal doors, you saw all the others in the room as you began. They are all human, old, and sleeping on beds against each hallwards wall. One of the four is facing down, and you can see their positions under each taught blanket. You wonder why they aren't awoken by the cold, or why no one bothered to heat this room when they put people here. You are now warm.
 You contemplate the other part of your "morning exercises", but there isn't enough space in the hall or the cubicles. It seems like the entire room began as a large hallway, then was later converted to these sleeping ~quarters. You shake your head to regain focus from that spacey feeling. You move to examine the person closest to you, the oldest looking one, in the second cubicle from the door left of your first vantage point, and across. He doesn't have many wrinkles, but many liver spots on already dark skin. His hair is the usual greasy mess, but white. You lean over him, close enough to almost breathe the same air. You have this odd feeling, like an urge or impulse, but also like a memory. There's something you feel like doing, and feel how to do it, but you can't remember what it is. It would just take a little push, and you could begin the motions and watch. Just that first step.
 You tap something without your hands, and sit down beside the man. You touch his neck (because his hand is covered) with the back of your fingers, bending them them a bit to his skin. He's warmer than you are, and that's no good, but not too bad. You open your eyes, and find him in a place far colder than here, and he's wounded. He is asleep there too, in a single spot that isn't as dim and empty. The wounds both fester and burn, distorted so far that the cause is hidden, lost. Your next step is missing...no, your next step is too high.
 You open your eyes, and look at the poor man. You have this sad feeling the others are like this too.

 You find yourself on the floor now, and you're cold again. You shake your head vigorously, trying to rid that spacey feeling, and you find you've stiffened up again. You stand slowly, and leave the cubicle. There's the door left of where you woke, and the door right. The left one is closer, so you take it... Or try anyway. It makes a loud creaky noise, and a quiet scraping noise, getting stuck just before opening a crack. You quickly push it back into place, then listen for anyone stirring. None awaken (still), so you go and try the other door, cautiously this time. It, and its latch, open without a sound.
 You close door the behind you while looking out into the large room, finding an obviously scholarly splay of furnishings. This room is warmer, filled with candle vases, and constitutes less elaborate architecture (the ceiling isn't arched [only slightly higher than the door]). There are six other doors leading out of the room, and only four of them match, in two sets. The opposing door is partially blocked by the shelves and hutches that line the walls. There are four long tables, a couple desks, and just enough chairs for the lot. Where there aren't lit candle wicks, there are papers, books, and the occasional scroll stuck somewhere. You notice a bin beside you full of clothes, so the first thing you do is start looking through it for something you can wear. And behold! A very long strip of cloth, a bunch of cloth scraps (one half shredded), a strip of leather, and some socks with holes in them. You pull up a chair and get to work putting your clothes back on.
 The socks are first, and by wrapping bits of paper from the table around each claw, you save yourself some time. Next is your wrapping, which is still going to take awhile. One leg in, you begin to wonder why you haven't heard any voices. It seems like all your thoughts are yours, but you took a while to detect the compulsions the first time. Perhaps they've...finally left. You wrap up about half of yourself before you hear someone exhale deeply. At first you suspect the voices, but the sound seems to come from somewhere.
 Across the room there is an obviously scholarly man splayed across the table, with his head on a book. You wonder a few things at the same time, such as why he didn't wake up, why you didn't notice him, and how could he risk ruining what's probably a very valuable piece of writing. You just keep wrapping yourself up, a bit more swiftly now, since you have no idea when he's going to wake up.

(You know what Armok? Don't do that again.)

> Open doors at random to see if any are locked.
 You almost start getting up. It looks like they're back, and they still have no idea what you're doing. Au, not this again.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #321 on: July 24, 2010, 09:10:15 am »

>Until you next sleep, resist the voices and do whatever you want.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

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Re: Text you can play; you are somewhere.
« Reply #322 on: July 24, 2010, 09:20:47 am »

 (Aaaaauuuugghghgurgle!!!)

> Until you next sleep, resist the voices and do whatever you want.
 They are going to go on some long and loud tangent about something that has nothing or less to do with you, and you don't want to mess with that! You force the same lock you tried before, but this time your not driving out the world, just the voices. Just wherever they come from. You start working on your wrapping again, almost done now.

(Until he next sleeps is going to hit the character limit on the posts, so I'm going to be trying to split it up. Just...why!?)
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

dragnar

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Re: Text you can play; you are somewhere.
« Reply #323 on: July 24, 2010, 09:26:18 am »

(You could just ignore that command...)

>Try to wake up the scholar.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nivim

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Re: Text you can play; you are somewhere.
« Reply #324 on: July 24, 2010, 09:32:18 am »

 (Not really, the iknan completely agreed; he was on the verge of doing it himself in case of something to justify it. The lucky part is the gate isn't completely closed yet, since it's so rusty. Commands will still have some minor effect, and he might just hear the ghost of a voice, but they will more be a method of division if people send them.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Armok

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Re: Text you can play; you are somewhere.
« Reply #325 on: July 24, 2010, 10:59:22 am »

> JUMP!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Nivim

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Re: Text you can play; you are somewhere.
« Reply #326 on: July 31, 2010, 04:47:39 pm »

(Bump.)

> Try to wake up the scholar.
 You finish clothing yourself with the hood, padding, and belt, then start examining things. The first object you examine is the sleeping man, and for a second time you get that strange urge, and since you have decent idea of what it is now, you don't hesitate. You sit down beside him, touch his neck (still too cold!), and open your eyes. You did, however, forget the tap comes first.
 This one is awake here, in a room cramped by writing on any medium. He's really hard to see past all the towers of books, and mountains of scrolls; one of which he is inhabiting, with a desk. He mumbles things to himself as he reads the last page of a book, and neither the sound nor writing seem possessed by any coherency. He turns a page, adding it to his book, and you see the scribbles being written all over it at once. You notice he is much older here than he is there, right before a tower of books falls on you.

> JUMP!
 You push aside the swarm of books, backing away from the danger, and into a bunch of scrolls. They unfurl themselves and furl upon you, trying to bind your limbs and bind your eyes. The man is looking at you now, looking horribly confused, and the remaining book towers fall towards you. You open your eyes.

 The man is stirring now, his head rolling off the book. Since you don't want to get caught twice in a row, you scramble to the farthest door (the one beside your entry), open it quickly and carefully, and cringe as it nearly shrieks. You go through anyway, and find it closes quietly. This room is a mirror of the hallway beside, but instead of being full of cubicles and people, it's full of shelves. Half the room has books, the other half has jars of Ambiguous ("of Who Knows?") and labeled boxes, with two candles lighting it. You don't notice any more than that, since you're trying to pry open the other door. You jerk it four times, and it comes free, along with a strip of some clay-like substance. You close the door behind you, and look out into complete darkness. You hear a single drip.

< Any quick solutions, puzzle voices?
 Although you doubt they can hear you now, since you finally found them and shut them out. Although it didn't really feel like keep something out, more like keeping something in. You sit there listening to your breathing and one more splatter of water, waiting for you eyes to adjust. By the time you hear that muffled shriek from the other door, you can see only darkness. You move carefully to the side of the door, using the wall as a guide, and get into position to use your tail whip when he opens the door. However, the door does not open, and there is no light. Instead, you hear a bunch of dull thuds in furious succession, then the sound of a lock clicking.

(He might ask, but hasn't opened the gate by any degree.)
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Armok

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Re: Text you can play; you are somewhere.
« Reply #327 on: July 31, 2010, 05:36:46 pm »

(can you make a quick summary of what has happened, physically, recently? There are to many shenanigans with voices and mental events that it's hard to keep track.)
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

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Re: Text you can play; you are somewhere.
« Reply #328 on: July 31, 2010, 09:34:07 pm »

"find a disguise"
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

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Re: Text you can play; you are somewhere.
« Reply #329 on: July 31, 2010, 10:59:40 pm »

 (Just physically? Awesome.
 He woke up strapped (with covers) to a bed, and stiff, but got out almost regardless. He discovered a wide hallway with two rows of cubicles with beds, four of them were occupied. His movements had no effect on their waking status. He found that he was missing many scales, and they had scabbed over. The missing scales included, and were even concentrated on, the scales of the tattoo. Moving the right way scrambles it, but made it itch a whole lot, and those scabs can break and start bleeding. He spaced out here until he started falling over. He ~jogged to warm up, then spaced a bit. He then examined an old man in one of the beds for a while, then turned to leave and collapsed into something like unconsciousness.
 So it's totally obvious (spoiler?); the points in time when control is switched to you guys is when he would normally lose time, go into a catatonic state, or when he's otherwise insane.
 He tried one door of the hallway, and found it stuck (loudly, but it didn't wake anyone). Tried the other door and entered some kind of study, with a bin full of clothes beside his entry. He grabbed his ~clothing from the bin, put on his socks [with a time-saving use of paper], then started wrapping himself up. He noticed an obviously scholarly man sleeping on a book at one of the other tables, and sped his efforts. He almost got up. He then added his hood, the other scraps of cloth, and the leather strip as a belt.
 He examined the man, but woke him up after touching his neck. The man was slow to truly wake, so the iknan was able to reach the door beside the one he entered. This turned out to be a bad choice, as it made a creaking sound more like a shriek. He entered into a library and storage room with the same total dimensions as the room he woke up in. He worked open the other door in the room, breaking loose a strip of something malleable, and entered absolute darkness. He expected the man to follow, and prepared to tail whip him as he opened the door. The man did not enter, but instead locked the door, and probably replaced the substance broken loose.)
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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