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Author Topic: Make mechanically-operated doors push items aside  (Read 755 times)

Abyssal Squid

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Make mechanically-operated doors push items aside
« on: October 26, 2006, 11:05:00 am »

If an object ends up in an open mechanically-operated door for whatever reason, you have three options to close the door.  First, if you have a stockpile for the item, you can just wait for somebody to pick it up.  If you don't have a stockpile for that item type with free room or there is no stockpile or building that accepts it, you can try building something out of it.  Finally, you can remove and replace the door, which takes ages, since you've got to replace the mechanisms.  It's even worse with floodgates, which are simply stuck indefinitely.

Since these mechanisms have enough strength to lift massive drawbridges with enough speed to send anything on top flying, I'd imagine they have enough strength to push a large copper dagger out of the way.  Any item in an open mechanically-operated doorway should be moved to an adjacent empty square, or if none can be found for whatever reason, destroyed.  Likewise floodgates, except anything that gets pushed that way into the cave river or magma river is destroyed as well.

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qalnor

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Re: Make mechanically-operated doors push items aside
« Reply #1 on: October 26, 2006, 11:12:00 am »

Agreed, an alternative to this would be to add a generic 'doorway/channel cleaning' task that anyone and everyone would do similar to harvesting food, carrying shit to the trade centers, etc.
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Maximus

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Re: Make mechanically-operated doors push items aside
« Reply #2 on: October 26, 2006, 02:06:00 pm »

Those monarch butterflies are enemy saboteurs, sent to die in your doorways and leave remains that prop open your doors.
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