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Author Topic: D&D on the Interwebs  (Read 48790 times)

Neruz

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #510 on: October 06, 2009, 11:48:38 pm »

Wait. Candle? What? Candles summon badgers? That statement lost me.

A Candle is one of the Arcane Material Components for Summon Monster.

userpay

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #511 on: October 06, 2009, 11:54:23 pm »

Actually a weeks wait is kinda nice because gives time for a switch over to maptool if thats what we are going to do.
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Enzo

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #512 on: October 07, 2009, 12:20:59 am »

Actually a weeks wait is kinda nice because gives time for a switch over to maptool if thats what we are going to do.

Yeah, I'm fine with one session a week. If we can swing two that would be great, but I wouldn't make someone skip one just so we could.

Wait. Candle? What? Candles summon badgers? That statement lost me.
A Candle is one of the Arcane Material Components for Summon Monster.

Yes! I should have remembered that. I suppose I'll be doing more reading up this week. It's funny, you always seem to make the wrong preparations for first session. So many NPCs not talked to, plot hooks not mentioned, didn't even make it to the dungeon...Now I remember the joys of DMing!
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Rashilul

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #513 on: October 07, 2009, 12:40:12 am »

Since I'm bored I'll draw all of you too.
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Neruz

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #514 on: October 07, 2009, 12:48:45 am »

Yes! I should have remembered that. I suppose I'll be doing more reading up this week. It's funny, you always seem to make the wrong preparations for first session. So many NPCs not talked to, plot hooks not mentioned, didn't even make it to the dungeon...Now I remember the joys of DMing!

Isn't it fun?

Rashilul

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #515 on: October 07, 2009, 01:47:17 am »

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Rooster

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #516 on: October 07, 2009, 08:38:47 am »

This sir is what I needed as my char pic!

Too bad we can't make it on weekends :(

Also maybe I was critically hit, but I have the most awesome fox killing power in the team sir!
Barbarians kill enemies like crops of grain!
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Leafsnail

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #517 on: October 07, 2009, 09:52:10 am »

Wow, that was weird, but pretty fun.  Sorry for having to go, guys, should be able to stay on longer in future.  Richard, you did two things that could've got us killed in the first tavern, and if it weren't for you rolling a 19 and a 20 we probably would've been.  Oh well, we did get free directions by randomly threatening someone with a badger.  And I guess this means I get a new set of spells for next session, right?  I'll look at the list and make my choices.
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Dakk

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #518 on: October 07, 2009, 10:58:40 am »

D'awwww it sounded fun, though I'm sorta glad I don't get to join on the first sessions, that way people will already have some grasp of the rules and I'll have lotsa time to study them.
Next week is completely college-less for me, so I'll be watching the next innuendo sessions.
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Enzo

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #519 on: October 07, 2009, 11:50:00 am »

Yeah Leafsnail, you can prepare new spells if you want 'em.

Apparently I didn't look closely enough at Richards Character Sheet initially, it being the last one up and having thought CJ had played before... You forgot ranks, racial modifiers, and your familiar. Those sort of things will be useful.
Overseeing character creation for people is apparently a lot harder over the internet >_> I guess it's sort of good we didn't get very far in the first session so we can make sure this stuff is figured out before those sorts of bonuses make a life-or-death difference.
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CJ1145

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #520 on: October 07, 2009, 11:54:07 am »

Oh, I've played before. 2 Campaigns, in fact. But the DM was as new to it as we were, and I've never used a physical Character sheet like Mythweaver's. Is my familiar automatically there, or do I have to create it? If it's automatically there, let me know and I'll choose one.

As for the other things... that's why I hated Mythweavers and wanted help. I chose skill ranks in the java creator, but I can't figure out how to port them. And what are my racial modifiers anyways?
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Dakk

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #521 on: October 07, 2009, 11:58:27 am »

You can chose your familiar from a list. I'll see if I can find it and post it here. Also, by racial modifiers, do you mean stuff you get from being human? Like one extra feat, skill point and stuff?

Also, for skills, check out other people's character sheet for reference. What you do is add in how much ranks you put on a certain skill + the modifier from the stat that boosts said skill. Like, if you got a strenght modifier of +2, and you put 4 ranks into jump, then the total rank of your jump skill would be 6 = 4 + 2.
« Last Edit: October 07, 2009, 12:02:01 pm by Dakk »
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CJ1145

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #522 on: October 07, 2009, 12:18:28 pm »

OK, I updated my sheet with my ranks in skills, the racial bonuses to those skills, my familiar choice (hawk), my list of spells for the next day, and all that. (I hope Spellcraft is important. I've got +7 in it!
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Rooster

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #523 on: October 07, 2009, 12:26:38 pm »

Did you name your hawk hctib elttil like a good warlock?

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« Last Edit: October 07, 2009, 12:39:11 pm by Rooster »
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Enzo

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Re: D&D on the Interwebs (Almost made it to the dungeon...)
« Reply #524 on: October 07, 2009, 12:28:36 pm »

Oh good! I was just typing up a big explanation for you. That's good though, right number of ranks and racial bonuses are in the right spot.

Half elves also get:
Immunity to magical sleep,
+2 on saving throws against enchantment spells or effects,
Low-Light Vision.

Which you can put under Feats and Special Abilities so you don't forget. You could also copy :
Quote
Hawk familiar:
Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6;
Hit points: 2;
Initiative +3 (dex);
Speed 10 ft.,
fly 60 ft. (average);
AC: 18 (+2 size, +3 dex, +2 natural, +1 level);
Claws +5 melee, Claws 1d4-2;
Fort +2, Ref +5, Will +4, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

Into notes or something, in case we need his stats. He's presumed to just be perched on your shoulder until you need him.

 Just out of curiosity, what do you mean by "physical character sheet"? What did you use?
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