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Author Topic: D&D on the Interwebs  (Read 48861 times)

userpay

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Re: D&D on the Interwebs (TOOZDAI?)
« Reply #405 on: October 06, 2009, 10:13:07 am »

Leafsnail: You're an atheist! You don't need to atone to no one but yourself for breaking your own moral values  ::)

Kinseti: Please consider maptool. I don't know if it's as intuitive as gametable but I bet it will work better
Eh I'm trying to shit around with it though then again I didn't do much with gametable except draw some stickfigures. Or at least I wasn't around when ye guys did the test game.
edit:if ye guys do connect I may not respond due to doing something else, I'm not sure what kind of control non gm people have so after trying to connect to me whoever is going to be dm (there are two people possibly isnt there?) make their own to mess with it.
« Last Edit: October 06, 2009, 10:18:36 am by userpay »
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Reasonableman

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Re: D&D on the Interwebs (TOOZDAI?)
« Reply #406 on: October 06, 2009, 10:24:21 am »

Out of curiousity you guise, is there any way to spectate?
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A sane man must be reasonable, but a reasonable man need not be sane.

JoshuaFH

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Re: D&D on the Interwebs (TOOZDAI?)
« Reply #407 on: October 06, 2009, 10:26:15 am »

Out of curiousity you guise, is there any way to spectate?

You can just join us, and not say or do anything that would bother us. You can watch just fine.
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Leafsnail

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Re: D&D on the Interwebs (TOOZDAI?)
« Reply #408 on: October 06, 2009, 10:26:59 am »

Well, if Lefsor does something that goes against his beliefs, his passion and commitment to his cause will fade, along with his powers.  When your powers are driven through strength of thought, you can't afford to have an "Is this right?" moment.

Anyway, just to remember, I'm Lawful Good rather than Retarded Good.  Here's the difference:
Lawful Good Atheist walks into town and meets a high priest.  They talk, exchange advice, and LGA accepts his quest, but with the intention of returning and trying to convert people to thinking for themselves later, when he's stronger.

Retarded Good Atheist sees the priest and immediately decides to bash his head in, in full view of the level 10 guards surrounding him.
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Enzo

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Re: D&D on the Interwebs (TOOZDAI?)
« Reply #409 on: October 06, 2009, 11:45:02 am »

Leafsnail! I forgot to say, I did your character sheet earlier this evening. I quickly picked a bunch of spells for you to have prepared the first day because I don't think you ever told me what you wanted. You can change those when/before we start if you want.
I also gave your character a holy symbol instead of a spell component pouch, because I don't think divine casters need one. I couldn't think of a good holy symbol for an atheist, so it's in the shape of a brain.
Divine spellcasters still do need spell component pouch. Especially since some good spells use it(Augury, Bless Water, Restoration, Raise Dead, Ressurrection)
The material components for those spells, in order of listing :
5 pounds of powdered silver (worth 25 gp).
A set of marked sticks, bones, or similar tokens of at least 25 gp value.
Diamond dust worth 100 gp that is sprinkled over the target.
Diamonds worth a total of least 5,000 gp.
A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.

All of which are priced and would therefore not appear in a component pouch.

EDIT:
Userpay: First IP: connection time out
             Second IP: Refuse to connect

I have bad luck with errors :(
userpay hosting the server hasn't worked for anyone yet, it's not you. Cthulhu suspects his router is blocking it. chaoticjosh hosted a test yesterday that had 7 or 8 people on it without any problems, he's hosting the game. If he can manage to get the server up early you can check, I guess, otherwise I'm just going to assume you're being paranoid and it's going to work.

Out of curiousity you guise, is there any way to spectate?

You can just join us, and not say or do anything that would bother us. You can watch just fine.
Yup. I have problem with spectators as long as nobody is causing problems.
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Rooster

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Re: D&D on the Interwebs (TODAY!)
« Reply #410 on: October 06, 2009, 12:04:48 pm »

Beter paranoid and safe than failing  ;D

I'll just check here for updates, whether or not the server is up and such
and I would be really happy if we put up the server a little sooner.
thanks in advance  ;)
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userpay

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Re: D&D on the Interwebs (TODAY!)
« Reply #411 on: October 06, 2009, 12:12:38 pm »

oi the one im hosting right now is maptool.
edit: ill leave this maptool one up for people to try and connect to while I'm at class.
« Last Edit: October 06, 2009, 12:33:16 pm by userpay »
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Enzo

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Re: D&D on the Interwebs (TODAY!)
« Reply #412 on: October 06, 2009, 01:00:39 pm »

Rooster, yeah, I know, no harm being cautious. But trial and error has shown that problems connecting tend to be a problem with the host, and josh seems to be able to host fine. Just make sure port 6812 is allowed in your firewall.

CJ : Just a note, wizards have a +2 Base Will Save at first level, add that to you char sheet.

Oh, yeah, I'll look into map tool for next session since it sounds better but I'm not going to switch on such short notice for this one.
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Akigagak

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Re: D&D on the Interwebs (TODAY!)
« Reply #413 on: October 06, 2009, 01:14:18 pm »

What are the server details for gametable?
And what is forum time for you? Mine's GMT +0.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Rooster

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Re: D&D on the Interwebs (TODAY!)
« Reply #414 on: October 06, 2009, 01:26:26 pm »

Game in less than 2 hours!
(about 1 and a half)
Damn, writing my homework and playing simultaneously will be funny as banana.
Don't worry I can totally pull this off.
Chemistry exam tommorow :/
Being a procrastrate sucks :/
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Enzo

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Re: D&D on the Interwebs (TODAY!)
« Reply #415 on: October 06, 2009, 01:29:31 pm »

What are the server details for gametable?
And what is forum time for you? Mine's GMT +0.

Really? Mines GMT -5. Since I'm GMT -8, I figured the forum clock was just GMT -5 for everyone. Weird. Oh well. Scratch the forum-time reasoning I guess.
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Jack_Bread

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Re: D&D on the Interwebs (TODAY!)
« Reply #416 on: October 06, 2009, 01:34:28 pm »

oi the one im hosting right now is maptool.
edit: ill leave this maptool one up for people to try and connect to while I'm at class.
I think you chose a lower version because it says on the server list "Pre 1.3" next to yours, which I'm assuming is the one names b12. :\

Leafsnail

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Re: D&D on the Interwebs (TODAY!)
« Reply #417 on: October 06, 2009, 01:36:39 pm »

The problems we're having with forum time might be something to do with the fact that you can change it to whatever you like.  Mine's on GMT+0, since that's the zone I'm in.
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JoshuaFH

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Re: D&D on the Interwebs (TODAY!)
« Reply #418 on: October 06, 2009, 01:39:21 pm »

Hey Kinseti, is there anything to my character that is missing? Or anyone else's character that needs something added?
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Dakk

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Re: D&D on the Interwebs (TODAY!)
« Reply #419 on: October 06, 2009, 01:44:12 pm »

I can connect to Rooster's with no problems, but its rather laggy.
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