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Author Topic: D&D on the Interwebs  (Read 48610 times)

Leafsnail

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Re: D&D on the Interwebs
« Reply #45 on: October 02, 2009, 01:55:22 pm »

I could switch to a healer, since my Dwarf Paladin would suck anyway.  Let me get to creating him...

Oh, and by the way, I don't have much experience with healing either.  Hmm...  Is it inherently harder than beating the crap out of stuff?
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JoshuaFH

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Re: D&D on the Interwebs
« Reply #46 on: October 02, 2009, 02:00:06 pm »

Can someone explain what stats do? There doesn't seem to be a simple explanation. Also, what would be the "hit stuff really hard" race?
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Cthulhu

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Re: D&D on the Interwebs
« Reply #47 on: October 02, 2009, 02:12:31 pm »

Please please please we don't need another hit stuff really hard character.

Anyway, stats:

Strength-Affects carrying capacity, melee attack and damage rolls, strength-related skills
Dexterity-Ranged attack and damage rolls, dexterity-skills, melee rolls with weapon finesse, reflex saves
Constitution-HP, Fortitude saves, if it hits zero you die.
Intelligence-Intelligence skills, roleplaying, wizard spells
Wisdom-Will Saves, paladin, druid, cleric spells, roleplaying(Common sense and ability to read people, mostly)
Charisma-Dealings with other people, sorcerer(And bard?) spells, roleplaying(Glibness, talking ability)
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Dakk

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Re: D&D on the Interwebs
« Reply #48 on: October 02, 2009, 02:13:22 pm »

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Enzo

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Re: D&D on the Interwebs
« Reply #49 on: October 02, 2009, 02:17:29 pm »

Hmm...  Is it inherently harder than beating the crap out of stuff?

Everything is harder than beating the crap out of stuff, because beating the crap out of stuff usually just amounts to "I ROLL TO ATTACK KOBOLD" (until later levels, at least). Divine spellcasters aren't that tough to play though, this might help.

Can someone explain what stats do? There doesn't seem to be a simple explanation. Also, what would be the "hit stuff really hard" race?

Half-Orcs like to smash things. Double ninja'd on answering your other question.

Oh, and regarding the character creator I linked josh, don't feel like you're missing anything if you're skipping over half the options. It includes a lot of supplementary stuff we aren't using.
« Last Edit: October 02, 2009, 02:21:16 pm by kinseti »
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Leafsnail

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Re: D&D on the Interwebs
« Reply #50 on: October 02, 2009, 02:22:46 pm »

Well, I made a cleric.  He's probably inherently flawed in some way.  Also I had no idea what to pick for feats, so I just boosted his healing and religion skills.

Spoiler (click to show/hide)
Wow, I don't have much health.  I better make sure I heal a lot...
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Enzo

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Re: D&D on the Interwebs
« Reply #51 on: October 02, 2009, 02:31:29 pm »

He looks OK, but you might want to take different Feats. The Heal skill refers to non-magical healing and Knowledge skills are not incredibly important in most situations. You wouldn't need to gen a whole new character to switch them though, since they're basically the last part of character creation.

EDIT : I would suggest Combat Casting for one of them. It's not essential, but it'll help keep your spells from failing in the middle of battle.
« Last Edit: October 02, 2009, 02:38:11 pm by kinseti »
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JoshuaFH

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Re: D&D on the Interwebs
« Reply #52 on: October 02, 2009, 02:59:21 pm »

Pixie?! I can be a pixie?

PIXIE ALL THE WAY!

Maybe something along the lines of an offensive spellcaster.
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Cthulhu

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Re: D&D on the Interwebs
« Reply #53 on: October 02, 2009, 03:06:34 pm »

Pixies have an effective character level of +4 (+6 if they get Irresistable Dance), so you're probably not going to be allowed to have one unless you start when we're all higher levels.
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Leafsnail

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Re: D&D on the Interwebs
« Reply #54 on: October 02, 2009, 03:11:57 pm »

Sorry, Josh.  If we could choose races other than the cores, I would've picked Doppelganger (and hope other players don't keep trying to lynch me).  I'll have a go at changing the feats of my cleric.
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JoshuaFH

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Re: D&D on the Interwebs
« Reply #55 on: October 02, 2009, 03:12:52 pm »

Aww, I just think Pixies are really cute. So much so that I made the Pixie Mod for DF, which makes them a playable race, remember?

What would be an 'allowed' race? The big ones at the top?
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Dakk

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Re: D&D on the Interwebs
« Reply #56 on: October 02, 2009, 03:13:14 pm »

Uhhh i can't remember if the minimun int stat level for speaking normaly is 9 or 8.
I never roleplayed a wise character, much less a evil monk, so any tips are welcome.
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theevilmonk

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Re: D&D on the Interwebs
« Reply #57 on: October 02, 2009, 03:18:34 pm »

I made an enchanter and modified format
Spoiler (click to show/hide)
« Last Edit: October 02, 2009, 05:31:21 pm by theevilmonk »
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CJ1145

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Re: D&D on the Interwebs
« Reply #58 on: October 02, 2009, 03:30:30 pm »

Please please please we don't need another hit stuff really hard character.

Anyway, stats:

Constitution-HP, Fortitude saves, if it hits zero you die.


Stop right there, Cutethulu! I might have the wrong version, but when I last played and you hit 0 hp you were incapacitated. You only died if you were hit down to, or bled out to -10 hp. Could someone confirm or deny?
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Cthulhu

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Re: D&D on the Interwebs
« Reply #59 on: October 02, 2009, 03:34:49 pm »

I didn't mean HP, I meant constitution.  If your constitution reaches zero you die.
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