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Author Topic: D&D on the Interwebs  (Read 48560 times)

Dakk

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Re: D&D on the Interwebs
« Reply #840 on: November 05, 2009, 03:02:14 pm »

College break is closing in, so I'm still up for it.
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userpay

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Re: D&D on the Interwebs
« Reply #841 on: November 05, 2009, 06:37:20 pm »

Well heres hoping this continues, I mean seriously we can just post in here or something to advance the game like they do on mythweavers.
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Rooster

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Re: D&D on the Interwebs
« Reply #842 on: November 06, 2009, 09:20:36 am »

Like what?
Eighter kinseti is dead or he abondoned us :/
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LeoLeonardoIII

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Re: D&D on the Interwebs
« Reply #843 on: November 06, 2009, 06:20:31 pm »

Quote from: CJ1145
I'm willing to play as Richard again any time. Even my veteran D&D-playing friends never had the idea to use the dead rogue as a campfire!  ;D

All the liquor makes them flammable.
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Rooster

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Re: D&D on the Interwebs
« Reply #844 on: November 07, 2009, 04:55:03 am »

We actually used oil
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Enzo

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Re: D&D on the Interwebs
« Reply #845 on: November 07, 2009, 10:43:22 pm »

Eh uh...so yeah. I keep hoping to return triumphantly proclaiming "My life is suddenly manageable and we can continue!" but apparently that's not going to happen, so I have to do the other thing, although it's probably a foregone conclusion at this point.

I'll try to avoid the lengthy and slightly redundant explanation as to why I hadn't (although should have) seen this coming.  I just can't afford the time for something like this right now. I was clearly too ambitious when I jumped on the idea of DMing a game, immediately had my schedule life and collapse in on me and become unmanageable, and that makes me a douchebag and you are justified in hating me at this point. But the odds of me being able to manage a session a week on my own, not even factoring in everybody else's schedule, is pretty low at this point, I have no choice but to cancel.

On the plus side, I guess, numerous other forum D&D games have been started by more competent and committed DMs since I threw in my hat on this idea.
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CJ1145

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Re: D&D on the Interwebs
« Reply #846 on: November 07, 2009, 10:54:43 pm »

It's no problem, really. Life comes at you fast, not much you can do about it. (I feel I should give myself a pat on the back, as I was able to avoid the obvious joke.)

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userpay

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Re: D&D on the Interwebs
« Reply #847 on: November 07, 2009, 11:23:21 pm »

Hey this can continue, we just turn it into a forum style game like whats seen at mythweavers. At any rate thanks for coming forward and telling us kin, ah think we all apreciate that.
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Rooster

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Re: D&D on the Interwebs
« Reply #848 on: November 08, 2009, 05:06:31 am »

Oh, okay lets do this userpay!
I shout "LEEEEEEEEEROOOOOOOOOOY JENKINS!!!"
I RAEG! My attack bonus is now +7, damage +6 one more hp and AC lowering itself? I don't remember.
I attack the lesser elemental!
I wait now for dice!
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Neruz

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Re: D&D on the Interwebs
« Reply #849 on: November 08, 2009, 05:53:08 am »

You die!

RAM

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Re: D&D on the Interwebs
« Reply #850 on: November 08, 2009, 04:22:42 pm »

As the self-appointed lord of chance and boredom, I grant you a roll of 2, a total of nine, and an opportunity to contemplate the folly of even trying...
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RAM

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Re: D&D on the Interwebs
« Reply #851 on: November 26, 2009, 10:17:34 pm »

I was thinking of starting a new topic for organising D&D-style games, so that people can try to find people with compatible timezones, but there are other forums for that sort of thing so I figured that I would ask if anyone is interested first...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

userpay

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Re: D&D on the Interwebs
« Reply #852 on: November 27, 2009, 12:49:02 am »

Well I could suggest setting up a forum style game like what they have on mythweavers or this place
http://www.giantitp.com/index.html
sorta slow but its somewhat more consistant and easier than setting up times.
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