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Author Topic: D&D on the Interwebs  (Read 48595 times)

Enzo

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Re: D&D on the Interwebs (We need a host!)
« Reply #750 on: October 21, 2009, 10:09:51 pm »

At low levels swarms in general are dick moves :P

In my defense, the team was supposed to have 2 arcane casters with offensive spells. Could've made short work of them in 2 magic missiles.
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Neruz

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Re: D&D on the Interwebs
« Reply #751 on: October 21, 2009, 10:15:40 pm »

True. Although with 9 HP a Spider Swarm can be remarkably resilient.

--EDIT--

Actually, hang on, that's not right. Swarms are immune to specific target spells like Magic Missile. You have to hit them with area effects or, in the case of Spiders that are Tiny, weapon attacks (although they're only half as effective.)
« Last Edit: October 21, 2009, 10:18:21 pm by Neruz »
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Enzo

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Re: D&D on the Interwebs
« Reply #752 on: October 21, 2009, 10:29:34 pm »

Aye, standard spiders in swarms diminutive though...Ah well, they have a low movement speed, you can always outrun spiders...Can't have no-risk encounters forever >:]
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Neruz

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Re: D&D on the Interwebs
« Reply #753 on: October 21, 2009, 10:30:45 pm »

Hm, so they are. Always thought they were Tiny for some reason.

userpay

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Re: D&D on the Interwebs
« Reply #754 on: October 21, 2009, 11:08:48 pm »

Bah I knew that using the oil was probably the best choice by the second round but I was hoping we could get the spiders without it since either way it would have resulted in simo dieing. And dakk it would be nice if ye rolled a rogue, I'd like to have someone on hand that can deal with the stuff we can't. Namely traps and properly openning chests (incase they are trapped as well and just in case bashing it open can damage stuff inside).
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Cthulhu

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Re: D&D on the Interwebs (We need a host!)
« Reply #755 on: October 22, 2009, 09:26:50 am »

I feel bad about you not being able to connect Cthulhu (and, subsequently, what happened to your character), but I have no idea what the problem was there.

It's cool, this frees up time for the Traveller campaign I'm planning on starting since the All Flesh Must Be Eaten campaign has become unresponsive (Where are you guys?).
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Shoes...

Dakk

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Re: D&D on the Interwebs
« Reply #756 on: October 22, 2009, 10:59:29 am »

Rolled an elven rogue, he's alright, I'll transfer him to mythweaver's later. You guys choose now, if I do get to join in the next session, pick which character I should use, I'm sure I can have lots of fun with either. The rogue is obviously the most useful one to the party though.

Spoiler (click to show/hide)

He IS rather squishy though.
« Last Edit: October 22, 2009, 02:29:37 pm by Dakk »
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userpay

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Re: D&D on the Interwebs
« Reply #757 on: October 22, 2009, 01:41:35 pm »

Well ye only have 1 less health than simo did, I'd invest in some armor if you've the money for it.
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Dakk

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Re: D&D on the Interwebs
« Reply #758 on: October 22, 2009, 02:30:52 pm »

Updated armor and weapon info, I'll correct the values once I get it on mythweavers.
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Rooster

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Re: D&D on the Interwebs
« Reply #759 on: October 23, 2009, 07:22:12 am »

Any plans for next session?
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Enzo

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Re: D&D on the Interwebs
« Reply #760 on: October 23, 2009, 10:56:11 am »

Well, would early Sunday work for everyone? 2:00 PM GMT would give me 2 or so hours before I have to worry about getting ready for work.

6:00 AM for me and Userpay
9:00 AM for CJ and Dakk (i think)
2:00 PM for Leafsnail and Akigagak (i think)
3:00 PM for Rooster
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CJ1145

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Re: D&D on the Interwebs (Sunday?)
« Reply #761 on: October 23, 2009, 11:41:31 am »

I think so. I have a Science Project that I'm way behind on and need to spend the weekend catching up on. Hopefully my parents will let 2 hours slide. (I could actually go 4 hours, but sounds like you can't. Only the first two are reserved for schoolwork.)
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Akigagak

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Re: D&D on the Interwebs (Sunday?)
« Reply #762 on: October 23, 2009, 12:22:53 pm »

I just got your PM kinseti, I'm in.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

userpay

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Re: D&D on the Interwebs (Sunday?)
« Reply #763 on: October 23, 2009, 08:28:20 pm »

Works for me.
edit: how are we gonna integrate the new guys anyway? Since we're about to get smacked down by the golem will they arrive from the rear and save everyone? Or will we somehow manage to triumph against the golem and find the two locked up in the dungeon somewhere? Hmm looks like we are going to have 3 melee bases, 1 magic, 1 divine, and 1 rogue, interesting.
« Last Edit: October 23, 2009, 08:31:37 pm by userpay »
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Dakk

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Re: D&D on the Interwebs (Sunday?)
« Reply #764 on: October 23, 2009, 08:57:11 pm »

If my time is noted as forum time, then Its okay with me, I'll just have to get up a little earlier.
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