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Author Topic: D&D on the Interwebs  (Read 48672 times)

CJ1145

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Re: D&D on the Interwebs
« Reply #210 on: October 03, 2009, 03:22:41 pm »

Time works for me.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Leafsnail

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Re: D&D on the Interwebs
« Reply #211 on: October 03, 2009, 03:37:52 pm »

9 on Tuesday sounds absolutely fine.  Lookin' forward to it.
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Rooster

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Re: D&D on the Interwebs
« Reply #212 on: October 03, 2009, 03:39:11 pm »

This forum is +6 for me, so it'll be 4 pm for this forum. Kay works for me.
Well, if my gametable joined correctly. For some reason when I try to join nothing happens  >:( What am I doing wrong?
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Cthulhu

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Re: D&D on the Interwebs
« Reply #213 on: October 03, 2009, 03:41:21 pm »

The server's not up, that might be part of it.
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Rooster

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Re: D&D on the Interwebs
« Reply #214 on: October 03, 2009, 04:13:49 pm »

Sigh. Nevermind. We'll see if the problem will still be there when the game starts
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Dakk

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Re: D&D on the Interwebs
« Reply #215 on: October 03, 2009, 04:30:00 pm »

Alrighty then, be sure to post some logs as the game goes on, I wanna laugh at Rooster's  barbarian when it rolls a natural 0 and ends up decapitating himself.
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Leafsnail

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Re: D&D on the Interwebs
« Reply #216 on: October 03, 2009, 04:38:07 pm »

What would I do if I tried to heal and got a natural 0?  Accidentally use "Super flame cannon deluxe V" on my own arm?
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Rashilul

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Re: D&D on the Interwebs
« Reply #217 on: October 03, 2009, 04:39:33 pm »

Inflict (insert) wounds?
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Dakk

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Re: D&D on the Interwebs
« Reply #218 on: October 03, 2009, 04:42:10 pm »

What would I do if I tried to heal and got a natural 0?  Accidentally use "Super flame cannon deluxe V" on my own arm?

Your spell would probably turn into negative energy and cause you to cast (like rashiful said) inflict (minor, serious, etc) on whoever you were trying to heal.
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Leafsnail

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Re: D&D on the Interwebs
« Reply #219 on: October 03, 2009, 04:43:49 pm »

So could I try using an inflict spell on a team mate in the hope of rolling a 0 and "accidentally" healing them :P?
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Dakk

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Re: D&D on the Interwebs
« Reply #220 on: October 03, 2009, 04:52:44 pm »

Probably, but it depends on the GM most of the times. A natural zero means you epically failed at anything you were doing. A natural 0 at casting a fireball could cause it to explode in your face, set you on fire, cause your arm to explode, etc.
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Leafsnail

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Re: D&D on the Interwebs
« Reply #221 on: October 03, 2009, 04:53:55 pm »

Yeah.  I suppose like a 1 in RTD :P.  I seem to remember playing a parody game of D&D and accidentally neutering my team mate when trying to remove a biting squirrel from his groin.  That game was... weird.
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Cthulhu

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Re: D&D on the Interwebs
« Reply #222 on: October 03, 2009, 04:57:03 pm »

You can't roll a natural zero, and as far as I know you don't need to make any checks to cast a spell unless it's specified in the spell description.
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Enzo

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Re: D&D on the Interwebs
« Reply #223 on: October 03, 2009, 04:58:38 pm »

You don't roll to hit when casting a heal spell, unless you're trying to heal someone who doesn't want you to touch them (revive kills zombie!). You only roll for the amount you heal. If you rolled a one on a heal spell you would just heal the minimum amount of damage. There are no crits when rolling damage (or in this case, reverse damage), only when rolling to hit.

You can roll a critical fail on the Heal skill though, which would be first aid so terrible it makes the wound worse.

Also there's no "natural 0" on a die. Those suckers start at 1. ;)

STOP. NINJA'ING. ME.
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Dakk

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Re: D&D on the Interwebs
« Reply #224 on: October 03, 2009, 05:03:18 pm »

D'awww I'm justs so used to say natural 0 in RPs, everyone aways used it.

Can't wait for me turn, I nevr played a monk before, I wanna try stunning fist on someone, and of course, quivering first/palm thing, but thats a 15th level feat  :'(
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