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Author Topic: D&D on the Interwebs  (Read 48661 times)

JoshuaFH

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Re: D&D on the Interwebs
« Reply #180 on: October 03, 2009, 11:51:28 am »

Do I have to pick clothes out of my equipment? I have a sneaking suspicion I have all the tools I need, but I'm naked.
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Akigagak

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Re: D&D on the Interwebs
« Reply #181 on: October 03, 2009, 11:52:33 am »

It's assumed you have them already.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Leafsnail

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Re: D&D on the Interwebs
« Reply #182 on: October 03, 2009, 11:54:42 am »

Six seconds.
So I need to pray for 600 turns when the game starts?
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JoshuaFH

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Re: D&D on the Interwebs
« Reply #183 on: October 03, 2009, 11:55:34 am »

Six seconds.
So I need to pray for 600 turns when the game starts?

Why would you need to do that?
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Cthulhu

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Re: D&D on the Interwebs
« Reply #184 on: October 03, 2009, 11:56:06 am »

No.  A cleric's rituals, spell memorization, eating, and the like are usually things that happen "offstage" so to speak.

Turns are only counted when something is going on where you have to keep explicit time(combat, chases, and the like)
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Shoes...

Leafsnail

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Re: D&D on the Interwebs
« Reply #185 on: October 03, 2009, 12:12:09 pm »

Ah, ok, got it now.  So we basically only take turns when we're doing something interesting, and when we're just walking around or resting I suppose we don't start taking turns again till something else interesting happens.
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Cthulhu

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Re: D&D on the Interwebs
« Reply #186 on: October 03, 2009, 12:13:47 pm »

Yeah.
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Enzo

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Re: D&D on the Interwebs
« Reply #187 on: October 03, 2009, 12:39:30 pm »

Yeah, a set of clothing is always assumed. For some reason.

Yeah, you can chat.  Right-clicking the pogs allows you to set its name, and you can add attributes to it to keep track of health, ammo, and the like.  The GM can go in ahead of time and set up a private map that only he can see, and then he can publish parts of it with a simple interface.  It's really the best.

Ah yes, gametable. I think I understand it, but is there a proper tutorial?
I know, it's pretty simple and I probably don't need it, and I figured out the important stuff like the private map bits on my own. I was just wondering about how some things worked. Can other players draw on the public map, or just the host? Can they move pogs? Is there any way to do multiple Z-levels (besides just sticking them on different maps or beside each other)? Is the dice macro list global or personal? I just figure I should get this all straight beforehand.
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Cthulhu

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Re: D&D on the Interwebs
« Reply #188 on: October 03, 2009, 12:41:33 pm »

As far as I know there are no Z-levels.  I would just put the levels next to each other on the grid, and move the pogs between them.  Anyone can do anything except see another player's private map.  GM is an arbitrary title assigned and enforced by the players.  The dice macro list is personal.
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Leafsnail

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Re: D&D on the Interwebs
« Reply #189 on: October 03, 2009, 12:41:57 pm »

Yeah, that was what I was thinking about pogs.  I suppose it's supposed to be like the boardgame only online, so I guess you'll just "publish" the private parts of the map when we arrive in the appropriate areas.  If the dice macro list is personal rather than global, I may be a bit slow rolling, since I'll probably forget which dice I'm supposed to be rolling for some actions.
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Cthulhu

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Re: D&D on the Interwebs
« Reply #190 on: October 03, 2009, 12:42:56 pm »

You should host a server, Kinseti, so we can all get acquainted with commands and stuff.

Also, if you want to make your own pogs for monsters and the like, I can tell you, but it takes a while.
« Last Edit: October 03, 2009, 12:57:26 pm by Cthulhu »
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Rooster

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Re: D&D on the Interwebs
« Reply #191 on: October 03, 2009, 01:10:19 pm »

Yeah, I just downloaded Gametable and I don't know much.
How do I join a game?
There are some numbers and stuff in the join command but I don't get the most of it
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Cthulhu

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Re: D&D on the Interwebs
« Reply #192 on: October 03, 2009, 01:14:34 pm »

Until Kinseti hosts one, I'll put mine up.

IP Address:  71.79.38.67
Password: 40k
Port: 6812
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Rooster

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Re: D&D on the Interwebs
« Reply #193 on: October 03, 2009, 01:31:55 pm »

For some reason it gives me a "disconnected" at the bottom of the screen
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Cthulhu

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Re: D&D on the Interwebs
« Reply #194 on: October 03, 2009, 01:32:40 pm »

Yeah, my ports probably aren't set up right.  Eh.
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