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Author Topic: Water tower plan needed.  (Read 1686 times)

MoonLightBird

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Water tower plan needed.
« on: October 01, 2009, 09:25:54 pm »

I want to build a water tower that is 10 z levels high. I want it to drop water in to a one tile hole to fill a drowning chamber. I know I could do a simple one but I want flashy. I would prefer it to be fully automatic but able to be turned off with just 1 lever. If you can post a simple water tower plan I can modify it to my needs. Thanks.
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Jude

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Re: Water tower plan needed.
« Reply #1 on: October 01, 2009, 10:45:25 pm »

You could probably make the entrance tile(s) to the drowning chamber have pressure plates on the floor and link the pressure plates to a floodgate that blocks the water from the tower, as well as linkking them to gates that lock the drowning chamber shut. That way when someone walks in who isn't one of your dwarves, they'll trigger the floodgate, and lock themselves in. Then you can hook a lever up to reverse all those things, as well as opening up a grate that will drain the water out.
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Christes

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Re: Water tower plan needed.
« Reply #2 on: October 01, 2009, 11:26:50 pm »

The wiki gives what is probably the most efficient design

http://dwarf.lendemaindeveille.com/index.php/Screw_pump#Pumping_up_multiple_levels
« Last Edit: October 02, 2009, 08:33:21 am by Christes »
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UndergroundTree

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Re: Water tower plan needed.
« Reply #3 on: October 02, 2009, 04:55:41 am »

make it have 10 and a half water falls into a funnel  ;D
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HastyLumbago

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Re: Water tower plan needed.
« Reply #4 on: October 04, 2009, 03:44:50 pm »


WWWWWWW
W.%%--W
WWWWWWW
W-----W
W-----W
W-----W
WWWWWWW


W = Wall
% = Screw Pump
- = Floor tile
. Open space

That's your first floor. Just rotate 90 degrees clockwise for each subsequent floor. All that's left at that point it to run power via windmills, gear-boxes and axles. You can route a lever to a gear box involved with routing power to the lowest screw pump, and it'll effectively shut down the whole tower.

Not as elegant as the 2-d vertical model on the wiki, but it's more imposing, when you come right down to it.
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Christes

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Re: Water tower plan needed.
« Reply #5 on: October 04, 2009, 04:06:00 pm »

How would you set up the axles and the like to give all the pumps power?
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HastyLumbago

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Re: Water tower plan needed.
« Reply #6 on: October 04, 2009, 04:19:00 pm »

Ah, I knock out wall sections for that. Since the entire thing is constructed to begin with, that's pretty trivial to do. Since you don't need to follow any real rules when it comes to placing floors, you can make a pretty impressive power plant on top of the tower.  leave two floors, one for the gears and axles, and one for the windmills. you can then consolidate the power with axles and whatnot, and run it down the middle of the tower.

Again, this requires a fair bit more power than the really efficient one on the wiki.
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Christes

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Re: Water tower plan needed.
« Reply #7 on: October 04, 2009, 04:34:48 pm »

You know, if you expanded that design a little, you could place waterwheels in front of each pump and have them all feed into a central axle.
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Albedo

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Re: Water tower plan needed.
« Reply #8 on: October 04, 2009, 10:29:47 pm »

How would you set up the axles and the like to give all the pumps power?
Ah, I knock out wall sections for that.

Pumps that are adjacent automatically transfer power between them - this includes vertically adjacent. Get (enough) power to one in the stack, and you power them all.

(edit, broken quote format)
« Last Edit: October 04, 2009, 10:45:14 pm by Albedo »
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Christes

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Re: Water tower plan needed.
« Reply #9 on: October 04, 2009, 10:40:22 pm »

How would you set up the axles and the like to give all the pumps power?
Ah, I knock out wall sections for that.

Pumps that are adjacent automatically transfer power between them - this includes vertically adjacent. Get (enough) power to one in the stack, and you power them all.

(edit, broken quote format)

But s/he's talking about a square design where each level is a 90 degree rotation of the last.
« Last Edit: October 05, 2009, 01:45:14 pm by Christes »
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Albedo

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Re: Water tower plan needed.
« Reply #10 on: October 04, 2009, 10:48:34 pm »

Huh??

No, they aren't.  (And it worries me that you would say so.)

MoonLightBird  never said anything about a "square design" or 90 degrees, just 10 levels high.  That's the optimal method, and can easily be controlled by 1 lever to one key mechanism.
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Christes

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Re: Water tower plan needed.
« Reply #11 on: October 04, 2009, 11:26:55 pm »


WWWWWWW
W.%%--W
WWWWWWW
W-----W
W-----W
W-----W
WWWWWWW


W = Wall
% = Screw Pump
- = Floor tile
. Open space

That's your first floor. Just rotate 90 degrees clockwise for each subsequent floor. All that's left at that point it to run power via windmills, gear-boxes and axles. You can route a lever to a gear box involved with routing power to the lowest screw pump, and it'll effectively shut down the whole tower.

Not as elegant as the 2-d vertical model on the wiki, but it's more imposing, when you come right down to it.
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Albedo

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Re: Water tower plan needed.
« Reply #12 on: October 05, 2009, 03:16:16 am »

(pssst - HastyLumbago is not the OP, and that's who I was addressing.  HL wasn't asking any questions, nor seeking any advice.   

I was suggesting that HL's design was not "a simple water tower plan".)  ;)
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yuhhaur

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Re: Water tower plan needed.
« Reply #13 on: October 05, 2009, 03:53:54 am »

mine:
Code: [Select]
1╔══════╗  2╔══════╗
 ║__Xx..║   ║..xX__║
 ╠═══ ══╣   ╠══ ═══╣
 ║<     ║   ║<     ║
 ╚══════╝   ╚══════╝
_ floor
. channel
Xx = pump (X = dark green output, x = light green input
< = stair for construction/labor access
channel out the 'X' (dark green) tile
flip between 1 and 2 alternately
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Christes

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Re: Water tower plan needed.
« Reply #14 on: October 05, 2009, 09:25:56 am »

(pssst - HastyLumbago is not the OP, and that's who I was addressing.  HL wasn't asking any questions, nor seeking any advice.   

I was suggesting that HL's design was not "a simple water tower plan".)  ;)

You were responding to us, not the OP.
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