Simo Goodman
Male Human Rogue 1
Chaotic Neutral
Representing Cthulhu
Strength 12 (+1)
Dexterity 18 (+4)
Constitution17 (+3)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 15 (+2)
Size: Medium
Height: 6' 1"
Weight: 165 lb
Skin: Tan
Eyes: Light Brown
Hair: Light Brown; Straight; Light Beard
Total Hit Points: 9
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
Touch AC: 14
Flat-footed: 12
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +3 = 0 [base] +3 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +4 = 0 [base] +4 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]
Light load: 43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.
Languages: Common, Goblin
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Improved Initiative
Stealthy
Skills:
Appraise Int 1 = +1
Balance Dex* 4 = +4
Bluff Cha 2 = +2
Climb Str* 3 = +1+2
Concentration Con 3 = +3
Craft_1 Int 1 = +1
Diplomacy Cha 5 = +2+3
Disable Device Int 3 = +1+2
Disguise Cha 4 = +2+2
Escape Artist Dex* 6 = +4+2
Forgery Int 1 = +1
Gather Information Cha 4 = +2+2
Heal Wis 0 = +0
Hide Dex* 9 = +4+3 +2 [stealthy]
Intimidate Cha 2 = +2
Jump Str* 3 = +1+2
Knowledge (local) Int 3 = +1+2
Listen Wis 2 = +0+2
Move Silently Dex* 9 = +4+3 +2 [stealthy]
Open Lock Dex 7 = +4+3
Perform_1 Cha 3 = +2+1
Ride Dex 4 =+4
Search Int 4 = +1+3
Sense Motive Wis 0 = +0
Sleight of Hand Dex* 7 = +4+3
Spot Wis 2 = +0+2
Survival Wis 0 = +0
Swim Str** 1 = +1
Tumble Dex* 6 = +4+2
Use Rope Dex 5 = +4+1
* = check penalty for wearing armor
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Simo Goodman's Equipment:
20 lb
2 lb
5 lb
4 lb
1 lb
10 lb
1 lb
_____
43 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Crowbar
Grappling hook
Lamp (common)
Rope (50', hempen) x1
Thieves' tools
Total
More about Simo Goodman: