So I embarked on what I thought was a really cool site - deep Z-level variations, natural cave, magma tube, lots of red sand... But then I realized I didn't make the embark site quite large enough to include the nearby ocean shore, so I have absolutely no water available.
What's the best way to fix an embark goof up? I should have copied the DF folder before I embarked but I forgot to.
1. There is the embark anywhere utility but I read that the embark anywhere utility sometimes causes glitches if you embark on something overlapping a previous site. And anyway does it still work with the latest version of DF?
2. Is there some file I can just delete in the save folder to make DF think I never embarked on it?
3. I did a lot of tweaking to generate the world (all islands with volcanos and natural caves). I had thousands of rejections, and finally just told it to "accept all rejections even I end up with a legends only world". If I try to regenerate the world I don't think I could ever find that exact point at which I told it to go ahead and accept one. If I knew what the seed was for my world, would using that seed get me the same world I've got now, or would it start at the beginning of that series of rejected worlds? Would it reject my seed and make something else?
4. If I do regenerate the world, where do I look for the seed number?