So, I love roleplaying; it's like DF squared, no graphics at all but with the gargaluthean power of an entire human brain and the flexibility of general intelegence behind each action. There is really no other thing that measures up; static fiction has no interaction, real life is boring, computer games are lonely and limited, board games literary has no plot, etc.
As of lately, however, I have been getting less than my fix of roleplaying, due to several reasons, including:
* A severe lack of time, I'm stressed from a billion thing always happening, and almost never can set of time dedicated to mere recreation.
* I do play a few forum games, but those are on to slow a timescale, dies WAY to often for me to really put my heart into it, suffer from undedicated and unserius players, and are to public for some things.
* I suck at it, I need to do much more roleplaying of different kinds before I actually stop being a failing noob.
* I had a IRC DnD group, but they were way to infrequent, and also my complete lack of social skills managed to get me thrown out.
* etc.
Anyway, I was thinking of perhaps running my own game would give me a bit more control, and the things I want out of an RP probably would be equally or better realized by random NPCs anyway, and if it wasn't there's always the GMPC route.
SO, now for the purpose of this topic:
* To see if any players are interested in playing
* to organize the game
* for people to give me advice, on just about everything, (because I'm made of fail)
So, what will the game be like?
*If I manage to get an well experienced DnD player that is good at and can be trusted with keeping IC and OOC info separate, It'll probably be DnD (3.5, I think it is, also it is probably supposed to say ADnD there, but I'm not 100% on that)
* If I don't, it will be completly freeform Rp, running on the honour system and common sense.
* considering my slight lak of experience, it might turn out to be rather infromal, with the ocational moment of the player needing to help the GM out of some creativity obstacle or another
* Fantasy of some kind, but other than that I'll take some general player suggestions and extrapolate a world that I think they'd like
* The players should have no life; no holding of play because of "work" or going AFK for a month because of a vacation. You have to be online and willing to play 20 hours a day.
* I, on the other hand, might not have time to be very avible at all timewise. I'll probably be avible a good amount of time most days, but I'll probably be multitasking something. Generaly, this roleplay will be at the same times as I'm on these forums, multitasking with reading them, or webcomics. Generaly, the purpose of this whole thing is that I want a roleplaying game that I can from a time management standpoint treat like a singleplayer computer game along the lines of DF. It is stongly sugested any players don't explicitly wait for me, but simply does something that can be multi tasked as well.
* While the TIME dedicated to it is lacking due to a huge amount of competing comitments, I do tend towards quite an amount of emotional dedication, and I also tend to be overly commited to game universes. I REALLY hate it when a game dies, wich is large part of why I find forum games unfullfilling, I find that it takes a lot of time for the game universe to be explored deeply enought for the REALL fun to start, the part where it really starts to matter you are runing a game on turing-test beating, general intelegence wetware, rather than nitendos greates gizmo. Also, while it's not a complete promise you are likely to get very painstakingly crafted characters and settings.
* Again, I want long term dedication, more than short time; you migth be doing it for a 3 hours a week while multitaking stuff all the time, but you shuld be able to do that for months or depending on how things turn out years, and those 3 hours should be possible place fairly freely. And, even more importantly, do that with so much willingness so that if *I* ever forget you'll nag at me and send me PMs and Emails so that the whole thing dosn't just wither and die.
Look, I have manages to misuse every single * list to the point they make stuff more confusing rather than less, and I have also managed to forget the second half of the stuff I were to put here! Wooo!