Its only you americans who wont use a prober method of synchronizing time
hey man we don't spend more than the rest of the world combined on our military for nothing
you can pry our archaic and/or idiosyncratic forms of measurement out of our cold dead hands!On an unrelated, shamelessly self-promoting note, I just posted a
mod I'd been working on over in the appropriate forum that causes you to be invaded by 10 different progressively more bad-ass civs. Other than the new entity files, it consists mostly of modifying stuff in creature_standard.txt, so it should be relatively easy to integrate parts or all of it into Dig Deeper (although if you leave the Orcs in they'll probably kill off a couple species in worldgen, heh). I playtested a fortress all the way up to the hardest enemies; sometimes things got pretty tricky, but it was always possible to survive. Most fun I've had since Sparkgear 3; if you guys aren't already satisfied with what you have for a Sparkgear mod you should check it out.
At the least I recommend looking into the Treants--large and nearly indestructible, the treant's method of attack is to wrestle its enemies until they're overcome by exhaustion. When they're too tired to dodge, they get pulverized. Since treants don't carry weapons, they aren't able to kill quickly, but since they're tougher than bronze colossi they're almost impossible to stop.