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Author Topic: Sparkgear 6: I made the game too hard  (Read 55893 times)

darkflagrance

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Re: Sparkgear 6: I made the game too hard
« Reply #240 on: October 14, 2009, 09:35:51 am »

Why the heck are the snailmen in the roof, murdering cripples?
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

skaltum

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Re: Sparkgear 6: I made the game too hard
« Reply #241 on: October 14, 2009, 09:41:35 am »

maybe they used a shellpack to get there  ??? ;D
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: Sparkgear 6: I made the game too hard
« Reply #242 on: October 14, 2009, 11:25:21 am »

Lol, not the rocket snailmen!
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Realmfighter

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Re: Sparkgear 6: I made the game too hard
« Reply #243 on: October 14, 2009, 12:31:11 pm »

Oh noes! there on to me!

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skaltum

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Re: Sparkgear 6: I made the game too hard
« Reply #244 on: October 14, 2009, 12:32:04 pm »

LOVE IT!!!
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

KFJ

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Re: Sparkgear 6: I made the game too hard
« Reply #245 on: October 14, 2009, 01:12:04 pm »

Ah, turns out I might be able to participate in 7 (Yes, I know, you're nowhere near planning that, but I'm an early bird.) as I have now made a successful fort in DFDD (29 dwarves!) and well, no sieges. Yet.
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Demonic Spoon

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Re: Sparkgear 6: I made the game too hard
« Reply #246 on: October 14, 2009, 03:19:34 pm »

Oh noes! there on to me!



I hope you don't mind if I steal this.
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skaltum

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Re: Sparkgear 6: I made the game too hard
« Reply #247 on: October 14, 2009, 03:21:52 pm »

well i do >:(
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: Sparkgear 6: I made the game too hard
« Reply #248 on: October 14, 2009, 03:27:36 pm »

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skaltum

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Re: Sparkgear 6: I made the game too hard
« Reply #249 on: October 14, 2009, 03:29:21 pm »

???

You not like?  :(

i love it. but stealings baaaaad :P. speaking of stealing any kobold ambushes yet?
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: Sparkgear 6: I made the game too hard
« Reply #250 on: October 14, 2009, 03:34:48 pm »

Ah, lol  :) .

Also there have been kobold thieves, don't know about ambushes.
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nil

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Re: Sparkgear 6: I made the game too hard
« Reply #251 on: October 14, 2009, 03:40:06 pm »

Yeah, I think so.

skaltum

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Re: Sparkgear 6: I made the game too hard
« Reply #252 on: October 14, 2009, 03:42:22 pm »

well i'm gonna change my ava to the rocket snail. any objections?
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

darkflagrance

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Re: Sparkgear 6: I made the game too hard
« Reply #253 on: October 14, 2009, 05:17:58 pm »

No kobold ambushes, I'm still trying to get rid of the humans. I can't get the levers to do anything I want and I killed the fort once already through trial and error experimentation via the magma showers. From the random cogs strewn on the floor of the lever room, I have a sneaking suspicion someone prior to me disassembled key levers at the end of their turn. It might simply be from canceled jobs though.

Edit: I'll admit, this is my first thing with a mounted human siege. I forgot that the horses flee when you charge them.

Edit2: A random herd of unicorns and horses appeared next to my fishery worker. I wonder what that means?

Edit3: The river banks are now stained red with the blood of the slain.

In my turn, we lost a macedwarf, a fisher dwarf, fake Nil, and some random pump operator who died the second I opened the map. We broke a human siege and an elven ambush doing so. Their sacrifices will be remembered.

Due to my  upcoming busy day, I am uploading the save now.

http://dffd.wimbli.com/file.php?id=1493

Edit4: dammit, while dicking around I figured out the magma flooder...too late. Ah well.

Die slowly you human scum.....it's glorious...


« Last Edit: October 14, 2009, 07:25:29 pm by darkflagrance »
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Heron TSG

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Re: Sparkgear 6: I made the game too hard
« Reply #254 on: October 14, 2009, 11:24:03 pm »

Ah, turns out I might be able to participate in 7 (Yes, I know, you're nowhere near planning that, but I'm an early bird.) as I have now made a successful fort in DFDD (29 dwarves!) and well, no sieges. Yet.
well, it's a start. I'd recommend training with Dig Deeper or the Raptor Mod if you wish to live.  ::)

PS: What's the population, and is there a map?
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