Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 24

Author Topic: Sparkgear 6: I made the game too hard  (Read 55925 times)

AlienChickenPie

  • Bay Watcher
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #150 on: October 09, 2009, 10:20:32 am »

Not 100% certain why we'd need an obsidion factory though

We only have a 30 z-level 2x1 area.

As for the SoFs, you should try editing the RAWs to make them die
Or just not cheat.
That's difficult when the presence of the SoFs alone makes the game unplayable. Sparkgear doesn't have many rules, and one of them says that the saves have to be playable.
« Last Edit: October 09, 2009, 10:46:56 am by AlienChickenPie »
Logged

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #151 on: October 09, 2009, 11:50:16 am »

*sigh* grow some balls you wingy girls. its only SOF sure they annihilate everything but they aint that hard to kill. if it bugs ya soooooooooooooooooooo much then remove fly and command your dwarves properly instead of zerg rushing everything >:C  >:(
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #152 on: October 09, 2009, 08:13:17 pm »

zerg rushing everything >:C  >:(

that was only me.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

kurisukun

  • Bay Watcher
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #153 on: October 09, 2009, 09:20:14 pm »

I give up.

This map has broke me.   I think I'm going to go huddle in a corner and cry.

Tried everything I Could think of to boost FPS.    Even on my super machine, built not 2 months ago, with utmost DF preformance in mind, that runs a 6x6 100 dwarf fort at 70+FPS, was crawling at 8 FPS.   Temperature off, invasions off, made SOFS not fly anymore, did all kinds of things.   No luck.

And then they killed me.   Hard.  In slow motion.

I have no save to upload.   I hereby move to declare this fortress unplayable.

sava2004

  • Bay Watcher
  • Look here! it's a pointless scentence!
    • View Profile
    • Sava2004's website.
Re: Sparkgear 6 Besieged by SOF
« Reply #154 on: October 09, 2009, 09:39:29 pm »

I just switched to linux (ubuntu) and i can't get DF to work! can i get this sunday instead of this saturday?
Logged
this rock is studded with rock and on it is engraved a picture of a rock.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #155 on: October 10, 2009, 01:40:53 am »

Sure...also I think we have to do something about this game, I call a council meeting! Or something.
Logged

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: Sparkgear 6 Besieged by SOF
« Reply #156 on: October 10, 2009, 05:19:53 am »

zerg rushing everything >:C  >:(

that was only me.

lol barb not just you but you were the only one be awarded with pointless suicide +32 for wasting an entire fort to save one guy with no legs and who bled to death anyway ^_^
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #157 on: October 10, 2009, 06:18:45 am »

Sheesh. I am disappoint.
I leave for a couple of months and you're already reduced to anarchy.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #158 on: October 10, 2009, 06:20:22 am »

How is that disappointing? That is the model of a brilliant succession game.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

AlienChickenPie

  • Bay Watcher
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #159 on: October 10, 2009, 07:15:44 am »

I believe the main problem with this game is the fact that the enemies are too powerful to be handled in a respectful way. Zero speed orcs may be beatable (a handful that infiltrated my fortress only managed to kill 20 dwarves before dying at the hands of the mob) but they're too fast to be fought at the gates or led into elaborate traps, so I ended up spending most of my turn watching as marksdwarves unloaded their quivers, instead of actually fighting them head-on. The SoFs are just devastating, they belong as megabeasts, not as a race that ambushes and sieges in groups. What's the point in all of those enemies if you're just going to close the doors?
Logged

rosedrake

  • Bay Watcher
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #160 on: October 10, 2009, 07:40:02 am »

all i did was remove [buildingdestroyer:2] and [flying] and [nobleed] on the SoFs. my copy of sparkgear prospered.

..... well, it's my turn next, isn't it.

damn.
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #161 on: October 10, 2009, 08:38:42 am »

It is currently your turn yes.
Logged

n.dravid

  • Bay Watcher
  • A Rabbit is Enraged!
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #162 on: October 10, 2009, 01:08:21 pm »

I just switched to linux (ubuntu) and i can't get DF to work! can i get this sunday instead of this saturday?

I have a build of 40d16 I modded for Sparkgear that runs on Ubuntu. You want?
Logged

nil

  • Bay Watcher
  • whoa
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #163 on: October 10, 2009, 02:24:40 pm »

I believe the main problem with this game is the fact that the enemies are too powerful to be handled in a respectful way. Zero speed orcs may be beatable (a handful that infiltrated my fortress only managed to kill 20 dwarves before dying at the hands of the mob) but they're too fast to be fought at the gates or led into elaborate traps, so I ended up spending most of my turn watching as marksdwarves unloaded their quivers, instead of actually fighting them head-on. The SoFs are just devastating, they belong as megabeasts, not as a race that ambushes and sieges in groups. What's the point in all of those enemies if you're just going to close the doors?
Agreed.  I do really like the idea of adding in new enemies, tougher enemies, but these are too tough; you pretty much have to use exploits or cheat to kill them.  I'd like to see something like a semimegabeast civ with a trigger of 3 or higher, or a fire imp civ, or a harpy civ, or all of the above--just not a single civ with all those qualities combined.

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: Sparkgear 6: I made the game too hard
« Reply #164 on: October 10, 2009, 03:14:06 pm »

inb4 we put together an official SparkGear mod.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.
Pages: 1 ... 9 10 [11] 12 13 ... 24