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Author Topic: Sparkgear 6: I made the game too hard  (Read 54790 times)

Demonic Spoon

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Re: Sparkgear 6
« Reply #30 on: October 01, 2009, 12:23:46 pm »

Added, also:

Having read the previous 5 SparkGears over the last couple weeks, I would love to get in on this.

Unfortunately, the computer I'd end up playing this on would choke on the average sparkgear fort.

Therefore, since I saw Nil mention Dorfing forum members, I would like to request a Bone Carver named Rick Void. He spends most of his time in the crypts (where his bone-carving workshop is), and he absolutely hates everyone else in the fort. If you could throw his quarters down there too, so much the better. He may or may not be trying to become undead by stealing the souls of dead dwarves. *Innocent whistling...*



Edit: Whoops, mispelled bonecarver.
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Realmfighter

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Re: Sparkgear 6
« Reply #31 on: October 01, 2009, 12:30:35 pm »

i'm in.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Demonic Spoon

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Re: Sparkgear 6
« Reply #32 on: October 01, 2009, 12:31:05 pm »

So 15th right?
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Demonic Spoon

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Re: Sparkgear 6
« Reply #33 on: October 01, 2009, 01:13:29 pm »

Well another siege has taken care of all the magma pipe residents execpt the magma man D: . The previous siege was destroyed mostly by the forest fire but second time around there was no grass to burn!
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AlienChickenPie

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Re: Sparkgear 6
« Reply #34 on: October 01, 2009, 02:28:00 pm »

I'm no expert, but it sounds like you didn't pour enough magma on the orcs.
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Demonic Spoon

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Re: Sparkgear 6
« Reply #35 on: October 01, 2009, 02:44:17 pm »

Well That was a bit difficult to arrange what with those damn magma cirttiers insisting on lobbing a few fireballs at me whenever I get close to the magma pipe.  ::)
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Demonic Spoon

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Re: Sparkgear 6
« Reply #36 on: October 01, 2009, 07:10:14 pm »

Save: http://www.2shared.com/file/8169809/56dcf1d3/SG6.html

Sorry for being two hours late, it was either be late or have everyone die to the orcs. Over to you nil. 

Ugh, just 4 hours till dawn left. If someone will upload a map that would be great, if not I'll upload one tomorrow.
« Last Edit: October 01, 2009, 07:17:26 pm by Demonic Spoon »
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Heron TSG

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Re: Sparkgear 6
« Reply #37 on: October 01, 2009, 07:30:26 pm »

Yeah, I searched for hours for a pipe next to either a cave water source or a bottomless area, but none were forthcoming. Instead, we have a swamp/tundra hellhole.
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nil

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Re: Sparkgear 6
« Reply #38 on: October 01, 2009, 10:14:13 pm »

Downloaded and started...  first impression is that it's awfully cramped; more than half the map is already dug out. 

Guess I'll build up.

Demonic Spoon

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Re: Sparkgear 6
« Reply #39 on: October 02, 2009, 01:29:36 am »

Map: http://mkv25.net/dfma/poi-18642-surface

Notes:

I call dibs on dungeon master.

Please don't mess too much with my projects.

You'll see a small 1x1 zone in the workshops level that I forgot to change to a garbage dump, if somone would just do that?


If you get ice:

Floor over the holes in the crypts with it.

Floor over the magma pipe.

Complete the wall on the farms level.


We had a legendary miner and just about nearly legendary mechanic but I accidently got them encased in ice, two dabbling ones are in training.

We have two legendary stonecrafters, one legendary mason, a legendary engraver and probably a few more I missed.

Good Luck!
« Last Edit: October 02, 2009, 01:36:18 am by Demonic Spoon »
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Frogwarrior

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Re: Sparkgear 6
« Reply #40 on: October 02, 2009, 01:35:08 am »

What the hell. Sign me up for this abomination on the 17th.

Maybe I'll put my newfound Dwarven Science to good use...
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Demonic Spoon

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Re: Sparkgear 6
« Reply #41 on: October 02, 2009, 01:36:55 am »

Added
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nil

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Re: Sparkgear 6
« Reply #42 on: October 02, 2009, 02:05:31 am »

Just a few enhancements huh guys? :)





So...  it might be a little bugged.  Or, it might be that winter does usually but not always fatal damage to Spirits of Fire, and also that somehow two two that survived but with all-red bodies and "elite wrestler" status.  They're currently stuck in mid-air; I could kill them now that I have some crossbows but I suspect them being there is preventing further assaults by that civ which is just peachy to me.  There are some piles of equipment on the edges of that part of the map where their buddies probably died of the cold, and the survivors have high stats--they were probably tough enough to survive the cold.  What I can't figure out is why they're wrestlers and how they got to their current locations away from the edges--they can't move now, that seems certain.

They're not preventing other attacks; so far I've had a kobold ambush and a human siege.
« Last Edit: October 02, 2009, 02:10:25 am by nil »
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Demonic Spoon

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Re: Sparkgear 6
« Reply #43 on: October 02, 2009, 02:08:15 am »

Mm, I've heard that flying units were bugged... try removing that tag?

EDIT: Kay, I have uploaded a new file with the flier tag removed, hopefully this will prevent any such problems in the future.

http://www.2shared.com/file/8174276/4bbf0e3e/SG_Dwarf_Fortress.html

And nil, check out my notes a few posts up.
« Last Edit: October 02, 2009, 02:30:05 am by Demonic Spoon »
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nil

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Re: Sparkgear 6
« Reply #44 on: October 02, 2009, 04:36:28 am »

Well, they're working now.  Lost the whole fort in about a minute--10 SoFs who are also, inexplicably, all elite wrestlers (except for the elite swordwarf) with the accompanying stats >  3 year old, 50 dwarf fort with 7 barely trained bone-equiped marksdwarves.  Saved right before it though.

In the morning I'll probably go into the raws and turn 'em down a little.
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