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Author Topic: Sparkgear 6: I made the game too hard  (Read 54807 times)

DaPatman

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Re: Sparkgear 6: I made the game too hard
« Reply #270 on: October 15, 2009, 05:40:51 pm »

Are there still places available? If so, I'll take the first open Thursday and attempt to improve on my SG5 performance. (I played for 3½ months, lost of 9 dwarves (one was snatched), 10 dogs and 2 geese, all I contributed to the fortress was a tomb for the parapalegic Dungeon Master, and after uploading the map in the wrong place, interference from RL meant I disappeared from the forums for a month. The worrying thing is I'm fairly confident that's not a record.)
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I don't want to set the world on fire
Oh wait, I do.

Demonic Spoon

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Re: Sparkgear 6: I made the game too hard
« Reply #271 on: October 15, 2009, 11:02:35 pm »

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eerr

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Re: Sparkgear 6: I made the game too hard
« Reply #272 on: October 15, 2009, 11:59:36 pm »

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Spoon, I predict you will run sparkgear 7 8 and 9 into the ground.

But I look forward to seeing how you do it.
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rosedrake

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Re: Sparkgear 6: I made the game too hard
« Reply #273 on: October 16, 2009, 04:11:02 am »

D: what, why does people keep saying that it leaks, i've continued playing it and no it doesn't leak!

.... how long do you play it before it leaks?
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AlienChickenPie

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Re: Sparkgear 6: I made the game too hard
« Reply #274 on: October 16, 2009, 09:29:35 am »

No word from Frogwarrior. May I have the remainder of his turn?
Frogwarrior's turn is tomorrow, Demonic Spoon's turn is today, and he gave up yesterday. May I have the rest of your turn, DS?
« Last Edit: October 16, 2009, 09:32:09 am by AlienChickenPie »
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Frogwarrior

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Re: Sparkgear 6: I made the game too hard
« Reply #275 on: October 16, 2009, 12:53:37 pm »

No word from Frogwarrior. May I have the remainder of his turn?
Frogwarrior's turn is tomorrow, Demonic Spoon's turn is today, and he gave up yesterday. May I have the rest of your turn, DS?

Way to make my heart skip a beat :P
My turn starts in 3 hours, right? Just seeing if I got the hang of this whole "GMT" thing :P
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

nil

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Re: Sparkgear 6: I made the game too hard
« Reply #276 on: October 16, 2009, 01:37:26 pm »

Actually it's 4 hours from when you posted (daylight savings time will get you).

I think.  (I'm still not 100 percent on this crazy "pip pip cheario would you like a cup of tea"-time)

Danarca

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Re: Sparkgear 6: I made the game too hard
« Reply #277 on: October 16, 2009, 02:20:16 pm »

Its only you americans who wont use a prober method of synchronizing time :(
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Frogwarrior

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Re: Sparkgear 6: I made the game too hard
« Reply #278 on: October 16, 2009, 05:43:08 pm »

I take it I'm using darkflagrance's save, and the first-post link has the current SG mod version?
Because if so, it's time to get this train wreck rolling.

Man, I have no clue what all these levers are for, even with the notes. Sigh. Oh well, I thin kmy first order of business should be to make this place arially safe. People seem to keep complaining about that.
« Last Edit: October 16, 2009, 06:14:23 pm by Frogwarrior »
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

nil

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Re: Sparkgear 6: I made the game too hard
« Reply #279 on: October 16, 2009, 10:56:42 pm »

Its only you americans who wont use a prober method of synchronizing time :(
hey man we don't spend more than the rest of the world combined on our military for nothing

you can pry our archaic and/or idiosyncratic forms of measurement out of our cold dead hands!



On an unrelated, shamelessly self-promoting note, I just posted a mod I'd been working on over in the appropriate forum that causes you to be invaded by 10 different progressively more bad-ass civs.  Other than the new entity files, it consists mostly of modifying stuff in creature_standard.txt, so it should be relatively easy to integrate parts or all of it into Dig Deeper (although if you leave the Orcs in they'll probably kill off a couple species in worldgen, heh).  I playtested a fortress all the way up to the hardest enemies; sometimes things got pretty tricky, but it was always possible to survive.  Most fun I've had since Sparkgear 3; if you guys aren't already satisfied with what you have for a Sparkgear mod you should check it out.

At the least I recommend looking into the Treants--large and nearly indestructible, the treant's method of attack is to wrestle its enemies until they're overcome by exhaustion.  When they're too tired to dodge, they get pulverized.  Since treants don't carry weapons, they aren't able to kill quickly, but since they're tougher than bronze colossi they're almost impossible to stop.
« Last Edit: October 17, 2009, 12:11:14 am by nil »
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Frogwarrior

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Re: Sparkgear 6: I made the game too hard
« Reply #280 on: October 16, 2009, 11:16:48 pm »

Which lever controlls the drawbridge guarding the trade depot? I can't puzzle it out, and pulling random levers isn't helping.

AARGH! This is frustrating! Why won't my six or so dwarves with masonry enable actually do any WORK? They have a clear path to the building and materials, and they just sit there!
Sigh. I can't take this right now. I'll see if I can squeeze some time in the rest of my turn, but I won't be able to get much done other than outfitting the two legendary pump operators with steel armor and weapons.
« Last Edit: October 16, 2009, 11:38:28 pm by Frogwarrior »
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

nil

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Re: Sparkgear 6: I made the game too hard
« Reply #281 on: October 16, 2009, 11:58:03 pm »

Which lever controlls the drawbridge guarding the trade depot? I can't puzzle it out, and pulling random levers isn't helping.

AARGH! This is frustrating! Why won't my six or so dwarves with masonry enable actually do any WORK? They have a clear path to the building and materials, and they just sit there!
Sigh. I can't take this right now. I'll see if I can squeeze some time in the rest of my turn, but I won't be able to get much done other than outfitting the two legendary pump operators with steel armor and weapons.
Make sure the stone the the workshops are made out of isn't forbidden, and that the stones menu (the one from the z screen) isn't restricting your supply.

Don't know about the drawbridge, though.
Control room is on level 137.  To lower the northern drawbridge, you want the left side, centermost lever.  To open the retracting bridge that guards the tunnel, use the lever in the lower right corner
« Last Edit: October 17, 2009, 12:10:10 am by nil »
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Frogwarrior

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Re: Sparkgear 6: I made the game too hard
« Reply #282 on: October 17, 2009, 12:34:58 am »

Actually, I'm trying to get my masons to build constructions. Even putting constructions in places I know they can access (like, right next to them!) with similarly obviously available materials doesn't work.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

nil

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Re: Sparkgear 6: I made the game too hard
« Reply #283 on: October 17, 2009, 12:49:59 am »

Actually, I'm trying to get my masons to build constructions. Even putting constructions in places I know they can access (like, right next to them!) with similarly obviously available materials doesn't work.
Where is this?  Could it maybe be enemies outside the walls causing job cancelations?  Accidentally selecting inaccessible stone?  Indoor/Outdoor orders?  Hidden and forbidden trash?

Can you start the build job?  Does it get canceled, suspended, or never start in the first place?

Frogwarrior

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Re: Sparkgear 6: I made the game too hard
« Reply #284 on: October 17, 2009, 01:03:16 am »

Son of a... I coulda sworn I checked whether or not dwarves were allowed outdoors.
Oh well. Tomorrow, I get to work on the ceiling. And a momument.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0
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