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Author Topic: In the beginning  (Read 2089 times)

Quatch

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In the beginning
« on: September 29, 2009, 11:10:50 am »

Ok, so we all have horror(comedy) stories about our first fort, and how we eventually learned the ways via wiki, or friends.

How did the first DF players learn the game? Was it just less confusing in the beginning, or did ToadyOne recruit a loyal band and tutor them in the Ways?
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Kilo24

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Re: In the beginning
« Reply #1 on: September 29, 2009, 01:48:22 pm »

As obtuse and confusing as DF is, it's not deliberately out to kill the player.  It's not Nethack.

I don't want to even think what the first players of that had to go through.

*shiver*

From my understanding (I've been around for about only two years or so) it was a bit less complex and a lot harder.  Farming was hell, it was 2D, adventuring was more fun with more fleshed-out (but pre-scripted) sites, and a wide variety of wildlife was downright hostile.  I haven't heard many horror stories about the interface; I assume that the players have mostly repressed those memories by now.
« Last Edit: September 29, 2009, 01:50:06 pm by Kilo24 »
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RedWick

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Re: In the beginning
« Reply #2 on: September 29, 2009, 06:04:32 pm »

In the 2D version, there was none of this "dig into the soil layer and plant".  No, you had to dig directly into the natural rock, then work out a means of irrigating the ground before you could even get food going.  You needed 2 floodgates (otherwise the whole system wouldn't work; took me a while to wrap my head around *that* one), channels that were on the same "Z-level" (made sense at the time, actually) and the happy-fun frustration as my mechanic continually decided that other jobs were more important than HOOKING UP THAT DAMN LEVER TO THE FLOODGATES SO THE FARMERS CAN START GROWING FOOD OTHERWISE EVERYBODY IS GONNA STARVE!  >_<  And god help you if something got stuck in a door, or if an animal decided to wander through at the wrong time, 'cause you'd end up with a fort that was permanently flooded.  Lost a couple of forts that way.

*looks all nostalgic*

I remember being lucky to get my irrigation going by the time my 8th dwarf arrived with the anvil for a forge.  Oh yeah, that's right, in the Dark Ages of DF, you couldn't pick and choose what to bring along with you nearly as much as you can now, which means that you couldn't drop the forge for some extra points.  No, getting your first anvil was hardcoded and if it got stolen?  Yeah, no metal industry for you.  Of course, it didn't matter initally, 'cause you'd only come across the lesser metals at first.  If you were lucky, a vein of hematite might poke it's nose on this side of the chasm.  Otherwise, before you could do stuff like, you know, make anything out of iron, you had to build a bridge across the chasm.  And doing that meant that you had to build a bridge across the river (which flooded yearly, of course; lost lots of dwarves to that one).  I never did make it to the HFS on the other side of the magma river in the 2D version (you could only build *steel* bridges over it).

Oh, and one more thing!  There was none of this "hunt around for the IDEAL location" stuff.  No, you had probably a dozen pre-determined sites all located around the map that you were allowed to pick from.  Not that it mattered too much, as each site looked very much like another (the environment made a big difference though).

OOH!  And, if you didn't have a clear path from the left edge of the map to your trade depot, then you'd never get any wagons to your fortress!  I went for the longest time wondering what the "The caravan has bypassed you site" message meant!  I'd still get the guys with their mules though, so I wasn't totally bereft of trade.

*sighs*

Yeah, it was a different game entirely.  If you wanted to figure out how to do something in the game, you just asked on the forums here and somebody might steer you in the right direction (folks here were pretty good about that sort of thing, actually).

Ok, enough with my trip down memory lane...
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kiffer.geo

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Re: In the beginning
« Reply #3 on: September 29, 2009, 06:24:55 pm »

... 'cause you'd end up with a fort that was permanently flooded.  Lost a couple of forts that way.

No... you just needed to generate an anti flood using the out side river, some channels and some floodgates...

The best bit was that you had to re-irrigate farms every year. I miss Nile type farms...

We should go back and get the earliest archived version, play it for a day... then get the next version, play it for a day... and work our way up to the first Z-level version.
We'd probably start to see why the key lay out is crazy...
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TheDJ17

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Re: In the beginning
« Reply #4 on: September 29, 2009, 08:02:04 pm »

The best 2D version story is BoatMurdered just read that to get a grasp on what life was like back then.
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Grek

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Re: In the beginning
« Reply #5 on: September 29, 2009, 08:11:25 pm »

I managed to get farming going my first try, but quickly flooded my fort when I tried to build the moat.
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Jude

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Re: In the beginning
« Reply #6 on: September 29, 2009, 11:35:11 pm »

I really do wonder who the first players were. I've never heard of anybody (certainly not myself) learning the game without heavy use of the wiki and/or forum community.
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Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

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Armok

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Re: In the beginning
« Reply #7 on: September 30, 2009, 09:40:49 am »

nostalgia...
Yea... those were the days, I actually think I still have more 2d version hours than 3d, thou it's really impossible to tell. The new versons of DF is obviusly "better" but I never find myself actualy *playing*, just sitting around the forums and admiring it.
It might have something to do with the fact that at a point just after the first 3d version, my lifestyle was radically inverted, and I haven't ever had time to play games at all in the same way since then.
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RedWick

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Re: In the beginning
« Reply #8 on: September 30, 2009, 04:22:22 pm »

I really do wonder who the first players were. I've never heard of anybody (certainly not myself) learning the game without heavy use of the wiki and/or forum community.

IIRC, the earlier days were filled with people asking questions about this or that, wondering if anybody had done anything like that before.  If nobody had, folks encouraged the poster to just go ahead and try it and then tell everybody how it turned out.  Kinda like how things are figured out now, really.
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Akroma

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Re: In the beginning
« Reply #9 on: September 30, 2009, 04:44:48 pm »

saw a DF threat on /v/

since I my computer is utter shit, I was happy to find a game that was not grafic intensive and that I could play without lag


only months later I found out that you could add FPS in the init, and oh boy I was suprised that I was running this game at only 8 FPS.

Until then I actually thought that it was MEANT to be running at that pace.


but oh meh, it's awesome anyway
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Xgamer4

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Re: In the beginning
« Reply #10 on: September 30, 2009, 04:59:00 pm »

Wow, RedWick. That brought back memories. I'd forgotten about Nile Farming being necessary.
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puke

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Re: In the beginning
« Reply #11 on: September 30, 2009, 06:27:15 pm »

i really miss nile farming, and then the graduation to floodgate controlled farms.  or the protection of nile farms with fortifications.  seasonal floods and mud-drying was a great feature and i hope it comes back in a later version.
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Jude

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Re: In the beginning
« Reply #12 on: September 30, 2009, 07:18:53 pm »

I really do wonder who the first players were. I've never heard of anybody (certainly not myself) learning the game without heavy use of the wiki and/or forum community.

IIRC, the earlier days were filled with people asking questions about this or that, wondering if anybody had done anything like that before.  If nobody had, folks encouraged the poster to just go ahead and try it and then tell everybody how it turned out.  Kinda like how things are figured out now, really.
Still, I wouldn't have been able to grasp the fundamentals of gameplay without extensive help from the wiki.
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Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

Oh Jesus

RedWick

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Re: In the beginning
« Reply #13 on: September 30, 2009, 09:06:53 pm »

Still, I wouldn't have been able to grasp the fundamentals of gameplay without extensive help from the wiki.

Yeah, the wiki made the game even more accessible than it was.  Even in the 2D days though, there was a wiki.  I remember the growing pains associated with converting the old wiki to the new one. 

i really miss nile farming, and then the graduation to floodgate controlled farms.  or the protection of nile farms with fortifications.  seasonal floods and mud-drying was a great feature and i hope it comes back in a later version.

I always counted on the river flooding my first foray into the cliffside (and I always kept my fingers crossed, hoping I wouldn't lose one of my miners in the process).  I'd live off the muddied hallway for that first year and not worry about getting my floodgate farm going until the following year.

Anybody remember the random monster attacks from the river, wells and chasm?  That was the most annoying thing!  SUDDENLY LIZARDMAN ATTACK FROM YOUR CENTRAL, UNPROTECTED WELL!  That was FUN!  I believe that those are going to be returning with the upcoming release (that'll spice things up, certainly)! 

How about random charges of the front doors by unicorns?  "Aww!  How nice!  The pointy horses are coming to investigate my fortre...OMG!  THEY'VE JUST KILLED URIST!"

Ooh!  Another one: Fond memories of the spread of blood/vomit/mud over *everything*, before decay rules were put into place.  You might've had a nice entryway all engraved up, but you couldn't see it for all the damn vomit spreading everywhere.  XD

Wow...there's so much I've forgotten...
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puke

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Re: In the beginning
« Reply #14 on: September 30, 2009, 11:08:33 pm »

long lines of doors sure used to be easier to make, anyway.

remember the secret messages you could get by scrolling off the map?  and the hidden messages in the stocks section when you searched for specific items?
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