The remake of Imperium Mafia is here at last! You join the brave Imperial Defenders on the doomed planet of Armageddon, under the fierce attacks of the ferocious Orks!
Forces of the Imperium
Guardsman-A simple man of the vast Imperiaal Guard, hammer of the Imperium. The
Guardsman has no extra rules.
Goals:Town Win
[Imperium][Heretic]
Sanctioned Psyker-A user of the powers of the warp, the Psyker has a random power
that they may use. But beware, for the monsters of the warp prey on the psyker's
mind.
Powers
-Warp Blast-The Psyker has a chance to kill a player with a blast from their mind.
-Warp Shield-The Psyker puts up a mental shield on himseld or another player,
preventing any harm.
-Vortex of Darkness-The Psyker inspires fear in a target, roleblocking him.
Goals-Town Win
Loss-Perils of the Warp
[Imperium][Heretic]
Medicae Officer-The Medicae officer is an expert in the skills of healing.
Each night, he may choose one person. If that person were to be killed, they are
saved by the Medicae Officer.
Goals-Town Win
[Imperium][Heretic]
Bodyguard-The Bodyguard stays near his man, protecting him at all costs. The
Bodyguard chooses one person at the beginning of the game. They must survive for
the Bodyguard to win. The Bodyguard may protect one person each night to protect.
Goals-Town Win, Target Survival
[Imperium][Heretic]
Techpriest Enginseer-The Techpriest is the master of technology, creating great
inventions to help the forces of the Imperium. The Techpriest has 2 Tech Slots.
Goals-Town Win
[Imperium][Heretic]
Commissar-The Commissar is here to maintain discipline and faith. Everynight, he
may kill one person a round.
Goals-Town Win, Root Out the Heresy!
Inquisitor-The Inquisitor is here in secret, and until killed, comes up as
a No Role(aka Guardsman). He also has one Tech Slot, as the Inquisition supplies
their Inquisition with the best of the Imperium's Technology. He may investigate
one person a night. There may only be one Inquisitor.
Goals-Town Win, Root Out the Heresy!
Heretic Inquisitor-Town Loss, Survive
[Imperium][Radical][Heretic]
Imperial Tech
1 Slot
Servo Skull-Every other round, the Servo Skull can go to a person's house to learn
there affinity, or there role.
Artificer Armor-This strong armor protects the Techpriest, and he survives one
kill.
Master-Crafted Bolt Pistol-This bolt pistol is beautifully made, and is very
powerful. The user may use it once per game, to kill one person.
2 Slots
Servitor-When someone comes to the house, the Servitor is there to meet them, and
confuses the visitor. If it is someone there to kill, he kills the Servitor
instead. If they are there to investigate him, he comes up as someone with No-Role
(aka Guardsman).
Time Bomb-The Techpriest plants a bomb in someone's house, and sets the time in
rounds. When it finishes, anyone who came to the house(as they come at one time)
die in the large explosion.
Orks-Hurr Hurr
All Goals-Town Loss
Warboss-Dis iz da Big Boss, and he iz heer ta rool dis planet. He may take two
Boss slots.
Kommando Boss-Dis iz a sneaky git. If investigated, he comes up as No-Role. He
may take a Boss Slot.
Big Mek-Dis ork iz da brainz. He has three Ork Tek Slotz.
Deez are da Boss's Henchorkz.
Mek-Dis ork is da little mek. He has one Ork Tek Slot.
Painboy-Da Painboy fixes up da Boyz. He can heal one person each turn.
Ork-Dis iz a Ork. He gotz hiz choppa. Wot else you need?
Boss Slot
1 Slot
Stikkbomb Trap-Da Boss gotz his Stikkbombs wid' 'im when he goes ta da 'umie's
house. If the Boss were to be killed, he take his attacker with him.
Da Wird Squig-Dis Squig's got all sortsa weird dings with 'im. Da Wird Squig
gives da Boss a random effect, wither good or bad.
Kombi-Skorcha-Once per game, da Boss usez da Skorcha ta burn down da umie's house.
Dey run bak ta try ta stop it, and deys cant do wots they woz goina do.
2 Slots
Face-Eater Squig-Dis Squig guards da Boss'z houz. If a visitor comes to the Boss's
house, the Squig attacks him and kills him. However, the Squig runs away afterwards.
'Eavy Armor-Da Boss got hiz best armor on. He is immune to night kills.
Ork Tek
1 Slot
Kombi-Skorcha-Once per game, da Mek usez da Skorcha ta burn down da umie's house.
Dey run bak ta try ta stop it, and deys cant do wots they woz goina do.
Da Bork Body-Dis Body kan protect da Mek from boltz and choppas. It protects from
one kill.
2 Slots
Kustom Force Field-Da Kustom Force Field can protect a person from any attack.
However, it sometimes doesn't work.
Burna-Works as a Kombi-Skorcha, although it can only be used every other round.
3 Slots
Shokk Attack Gun-You can target one person each night. It has a ranom effect, from
you killing the, to being teleported into the target's house and being spotted!
Please, if you have any questions, ask. If you think something is unfair, please explain why.
There are roleflips. To succeed, you must complete all of your goals.