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Author Topic: item value based on map scarcity  (Read 433 times)

Chromie

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item value based on map scarcity
« on: September 28, 2009, 06:27:21 am »

I'm making a 'inn for traders' (which is serving double duty as minor noble housing at the moment) outfitted with wooden furniture (chair, cabinet, and two adjacent beds for their freakish tall bodies, tables when my next shipment of wood comes in...) for the comfort of the Humans and the discomfort of the Elves -- an incredibly lavish use of wood on my treeless map, since the traders have continued to fail to understand what my liason means when I request wood and nothing else

it would be nice to see things that need wood in their production go up in value on a treeless map, maybe even stone and metal going up in value on a map with a large aquifer, meat leather and bone from biome x when you live in biome y.

Things like glass could go down in value on a sand+magma map, or obsidian on a mega-obsidian-tower fort.

The only way that this could be 'broken' is that you could get a better idea of what is on your map when your broker calculates prices, than you can when dwarves request stuff for moods (which I know is also based on map availability.) Also abundant 'goblin/orc iron/steel' on a metal-rare map.

It could be based on items produced perhaps? But it isn't quite so obvious that the 1000th gem-encrusted platinum goblet should drop in value the same as the 1000th obsidian block.

Thoughts?

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HammerHand

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Re: item value based on map scarcity
« Reply #1 on: September 28, 2009, 08:15:44 am »

I believe that "supply and demand" pricing and value will be implemented with the Caravan Arc.

There's no telling when that will happen, but I'm pretty sure it's in the goals somewhere.
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Warlord255

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Re: item value based on map scarcity
« Reply #2 on: September 28, 2009, 09:14:25 am »

If nothing else, rare ores like Petrified Wood need to have their cost updated to reflect their rarity, and perhaps have their tradability in caravans scaled down.
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Neonivek

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Re: item value based on map scarcity
« Reply #3 on: September 28, 2009, 09:16:44 am »

If nothing else, rare ores like Petrified Wood need to have their cost updated to reflect their rarity, and perhaps have their tradability in caravans scaled down.

Yes but the problem is in order for it not to get very silly

Supply and Demand needs to reflect both supply and demand.

SURE "Uberdirt" is rare, but dirt is dirt. (This isn't Waterworld where Sunstroke obviously lowered everyone's IQ)

Petrified Wood may be rare, but it would likely have a low demand and outside of collectors, it wouldn't be that much more expencive then it is already.

Even with supply and demand you also hit the wall of "How much are people willing to pay for something?" (Which is a subset of demand). Sure this is the only petrified Tree in the world, but would you pay more then 1000 credits for it?
-This can also go insane in the other dirrection where people are willing to pay insane prices for something. Such as Art.
« Last Edit: September 28, 2009, 09:24:41 am by Neonivek »
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