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Author Topic: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans  (Read 2112 times)

TatersAndTots

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Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« on: September 27, 2009, 07:11:36 pm »

Ive genned what seems like a horrible world. I used orces from the Orc Mod, and murlocs from here: http://www.bay12games.com/forum/index.php?topic=41214.0 (read the whole thread for any fixes that are needed)

I started in the bottom left, with some hills N stuff. I noticed something weird at first glance. There seem to be a lot of fortresses...

I began to look all over and noticed orc fortresses EVERYWHERE. Every singe not mountain/forest had an orc group there. I swear to god you couldn't go ten tiles without finding one.

I could only find two groups of elves in the whole world. Both were hiding in their thick-ass forests. There was only one group of humans, in the center of the map, in their own river/hills/stolen forest retreats from elves. Like half their cities are elven O.o.

NO DWARVES SURVIVED WORLDGEN! I checked Legends, and the only dwarven civ died halfway through world gen...

Who else wants the save? The whole no dwarves and barely-surviving humans and elves would make for an interesting place to play in
« Last Edit: September 27, 2009, 07:25:38 pm by TatersAndTots »
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #1 on: September 27, 2009, 07:18:54 pm »

Gimmie.

Gimme NOW.

Succession? Community Fort? Oh, the Fun we could have.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

TatersAndTots

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #2 on: September 27, 2009, 07:30:04 pm »

http://dffd.wimbli.com/file.php?id=1443

Boom have the file. I might set up a succession game if i can get more support for this
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #3 on: September 27, 2009, 07:53:40 pm »

I'll need your custom reactions as well.
What other mods do you have in there?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

TatersAndTots

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #4 on: September 27, 2009, 07:58:09 pm »

I have the orc mod obviously plus murlocs from Warcraft added as a creature. I should have put the needed links in the description of the file download
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #5 on: September 27, 2009, 08:01:38 pm »

When I try to load the world, it crashes with the message: Missing Reaction Definition.
What custom reactions are you using.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

TatersAndTots

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #6 on: September 27, 2009, 08:12:57 pm »

do tilesets mess with this? Because im using a Mayday tileset from here http://mayday.w.staszic.waw.pl/df.php

if not, i have no effing clue and i might have to be a dick and give you my whole DF file
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #7 on: September 27, 2009, 08:15:02 pm »

Ah, no, it's the all-economic-stone mod.

That's alright.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

TatersAndTots

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #8 on: September 28, 2009, 02:34:57 pm »

hmm... so i have that mod? or do you

either way im gonna turn this into a successtion game neways
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #9 on: September 28, 2009, 03:29:44 pm »

Already done. http://www.bay12games.com/forum/index.php?topic=42533.0
And Mayday's tile set bundle had that mod in it.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Frogwarrior

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #10 on: September 28, 2009, 05:01:32 pm »

Will you even be able to start a fortress if there are no surviving dwarv civs?
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Vieto

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #11 on: September 28, 2009, 05:19:18 pm »

Will you even be able to start a fortress if there are no surviving dwarv civs?

yes (your starting 7 are generated upon embark)

you just won't get any migrants/nobles/dwarve caravans / dwarf traded goods. You will need a UG in order to gain any dwarven crops you don't have.
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Akigagak

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #12 on: September 28, 2009, 05:43:21 pm »

Quote
yes (your starting 7 are generated upon embark)

And migrants are generated randomly, not taken from history, so we'll get them. Just no nobles, unless I cheat.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Vieto

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #13 on: September 28, 2009, 05:51:06 pm »

Quote
yes (your starting 7 are generated upon embark)

And migrants are generated randomly, not taken from history, so we'll get them. Just no nobles, unless I cheat.

from the few times I've done the no-dwarf-alive challange, you do not get migrants.

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Hectonkhyres

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Re: Orc-Apocolypse World. NO DWARVES With Barely Living Elves & Humans
« Reply #14 on: September 28, 2009, 06:57:30 pm »

Agreed. I have found you do not get migrants.
Thats ok though. Just check legends and see when the last dwarven civilization died out and stop worldgen one year before that date.
...
That... or mod your dwarves so they shoot babies out of their crotches at some ungodly rate. That way you might be able to outbreed the Orks about to assrape your newfound fortress.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??
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