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Author Topic: Old clothing.  (Read 1016 times)

mareck

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Old clothing.
« on: September 27, 2009, 02:53:17 pm »

Ok, i think i am going insane.
I nearlly lost a 20year old fort due to 4 doors being open due to X rated clothes.
How do i get them fools to pack them up?

My normal rally is to kill 80 or so dwarves so that their S*** can be cleaned.
is their a friendlier way?
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Art is a Blast

Skorpion

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Re: Old clothing.
« Reply #1 on: September 27, 2009, 03:12:01 pm »

Many solutions have been tried, but
Almost all of them have failed.
Generally, there is one major suggestion. This is:
Magma.
Always works.

Just lock everyone out the affected area before applying it. Warning: Magma application will erase engraved and smoothed floors.
« Last Edit: September 27, 2009, 03:13:57 pm by Skorpion »
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

mareck

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Re: Old clothing.
« Reply #2 on: September 27, 2009, 03:17:05 pm »

Hmmm, i think i'll go with the red button. No wait the blue one.
Time to drown 90 sons of ******!

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Nidokoenig

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Re: Old clothing.
« Reply #3 on: September 27, 2009, 03:29:26 pm »

Press k and move the cursor to the pile. Mark the trash for dumping by selecting it and pressing d. Make sure you've designated a trash pile zone, preferably under a bridge you can drop on it. Alternatively, make a Finished Goods stockpile nearby and a few extra bins. This way you'll be able to cart the whole lot to the depot and fob it off on the elves, once some dorfs have done the short job of collecting the stuff. Both of these depend on you dorfs not being idiots and enough of them having Item Hauling on. You could try forbidding whatever your workshops are pumping out to save on hauling jobs.

 If these doors are utterly vital, consider putting in a few more in a line. At the very least you can have a legendary whatever make the doors to spam good thoughts for admiring masterpiece doors decorated with goblin, dog and cat bone and green glass.
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mareck

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Re: Old clothing.
« Reply #4 on: September 27, 2009, 03:32:06 pm »

A person cannot dump something that belongs to someone.
But i took care of it, my dining hall is a above a magma vent.
Do the math.
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KylonOrina

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Re: Old clothing.
« Reply #5 on: September 27, 2009, 04:42:14 pm »

A person cannot dump something that belongs to someone.
But i took care of it, my dining hall is a above a magma vent.
Do the math.

So wait you have a meeting hall where the person at the head of the table can flip a switch and one of the chairs dumps its occupant into magma?
That's quite possibly the most awesome thing I've heard all day.
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mareck

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Re: Old clothing.
« Reply #6 on: September 28, 2009, 12:10:30 am »

Kinda like that.
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kefkakrazy

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Re: Old clothing.
« Reply #7 on: September 28, 2009, 12:12:36 am »

Except instead of one of the chairs dumping its occupant into magma, the button dumps magma into the occupant's chair.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

mareck

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Re: Old clothing.
« Reply #8 on: September 28, 2009, 12:25:08 am »

No....
The floor gives way and drops most of the room to its doom.
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AlienChickenPie

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Re: Old clothing.
« Reply #9 on: September 28, 2009, 07:35:19 am »

Killing people because their discarded clothes are in the way and nobody would touch them? That's True Dwarf right there.
Can't you solve this by giving the dwarves a place to store their items?
If not, consider making your vital entrance corridors maga-flushable. That should take care of things.
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Overspeculated

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Re: Old clothing.
« Reply #10 on: September 28, 2009, 02:38:53 pm »

You could wash the clothing away with water.
I don't know how deep it has to be, but when I drown my elven traders and then drain the water, I know that their clothes and bodies are taken by the flow.
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Niyazov

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Re: Old clothing.
« Reply #11 on: September 28, 2009, 08:13:00 pm »

You could wash the clothing away with water.
I don't know how deep it has to be, but when I drown my elven traders and then drain the water, I know that their clothes and bodies are taken by the flow.

I had a setup where I had a floodable depot where I would drown traders and then drain the water through bauxite grates inset into the floor. The light clothes get washed right off the corpses and onto the grates while the heavy ones (like wood and the corpses themselves) wouldn't move much. Then I would seal off the grates from the depot, pump the water out of the cistern under the depot into an aquifer, pour magma over the grates to burn away the garbage, and pump the magma back out into the vent. It worked okay although it did produce some obsidian that had to be chipped away each time from the 1/7 water puddles on the floor.
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orbcontrolled

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Re: Old clothing.
« Reply #12 on: September 29, 2009, 06:43:10 am »

Hasn't anybody created a utility yet that can remove ownership of items? Or for that matter just delete items?
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MrFake

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Re: Old clothing.
« Reply #13 on: September 29, 2009, 01:15:33 pm »

Sort of: Fun Hack

Come for the garbage handling, stay for the nuclear dragon fire.
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Arrkhal

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Re: Old clothing.
« Reply #14 on: September 29, 2009, 03:37:29 pm »

Queuing up a construction over someone's clothes will cause the architect/builder to move owned items a short distance.  Build an atomsmasher to mash the doorway tile, build a bridge to fill an entire room, and all the old clothes and junk should end up stacked under the atomsmasher.
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In development: Arrkhal's Material and Weapon balance
Please test and let me know what still needs fixing.  And get these freakin' babies offa me!
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