Turn 4Modify my own weapons, seeing as everyone else is doing it.
[6] Using…
something you give your gun a rangefinder making you more accurate. You also strap your knife to the front of your rifle with a small vine. You now have a
Improved Crap RifleGo and practice my ultra fast-running skills
[2] - You stub your toe. It hurts.
I go over my equipment, to make sure everything is there, and then try to find rocks to make a fire with.
All your equipment is present. You gather a few dry twigs and start [3] a
small fire.
Use eye radar-scan area
[5] - Utilising your upgrade, you emit a high frequency sound that gives you an idea of the local area. 200 yards east, a 10 foot high wall stands. To the north, a squat, square building, maybe a bunker or warehouse. To the west, the sea, with a few buildings close by. To the south, a massive ravine.
You inform everyone of your findings.
I greet the newcomer and search the area, specifically for anything that could help me defend myself.
[2] - After a thorough, search you find nothing.
I turn my terrible flop into a wonderful roll, and bounce back onto my feet.
Looking around, I try to find something to use to sharpen the tip of my rapier.
[1] - In an attempt to get out of your fall with some dignity, you manage to break your nose. You now have a [acronym]+1 to attacks to face, -1 to diplomacy bleeding]broken nose[/acronym]. You also feel like an idiot.
[5] - However, as you lift your head, you find yourself facing a
Whetstone.
I just continue North.
[2] - You forget which direction North is. Then you remember! Darn, the turn’s already finished.
Bleeding rolls:Julian:[6] - The bleeding stops, your nose heals.
Cylith:[2] - The bleeding increases. You are now
Heavily bleeding