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Author Topic: Space Arena RtD. Turn 14: It was a fox.  (Read 28441 times)

Jetsquirrel

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #150 on: March 13, 2010, 04:15:03 pm »

Leap at a enemy opponent and start wildy tearing him apart with my claws finally eating him

Luke_Prowler

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #151 on: March 13, 2010, 05:58:05 pm »

Leave the bunker, and head to where I heard gunshots.

Wait, before I go, see if the key starts the jeep or if it opens anything in the hanger.
« Last Edit: March 15, 2010, 08:21:33 pm by Luke_Prowler »
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

GruffyBears

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #152 on: March 14, 2010, 06:59:13 am »

I will take his lower jaw as a souvenir. I will keep it in my backpack. As well as two kneecaps.

Do I detect a Dark Tower reference?
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Vlynndar

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #153 on: March 14, 2010, 04:44:12 pm »

I will take his lower jaw as a souvenir. I will keep it in my backpack. As well as two kneecaps.

Do I detect a Dark Tower reference?

Coincidence. Sadly. I wish it was a reference, but I must say I haven't read those books.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Apostolic Nihilist

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #154 on: March 15, 2010, 08:17:37 pm »

Proclaim the jeep and all items within the property of none other than Julian Silvester. Conduct a search.
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Acanthus117

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #155 on: March 15, 2010, 10:21:12 pm »

I vont to join!

Name: Acanthus
Race: Human
Skills: Dabbling Knife-Fighter, Rifleman
Backstory: He was born in a shithole planet, and got sent here because he has nothing better to do.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

GruffyBears

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #156 on: March 18, 2010, 05:30:40 pm »

CJ, would you please post an action?
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

CJ1145

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #157 on: March 18, 2010, 06:24:06 pm »

Who the hell is deleting my actions? I know I made one!

Enter the city calmly, with my ostrich.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Acanthus117

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #158 on: March 18, 2010, 09:20:33 pm »

Hey, can I claim one of the open slots?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Tyg13

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #159 on: March 20, 2010, 11:48:16 am »

I would also like to steal a spot.

Also, is it possible to start out with magical powers of some sort? I'm inclined towards a mystical wizard character, but if I can't be magical from the get-go I'll just settle for an engineer of some sort.
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GruffyBears

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #160 on: March 20, 2010, 12:07:01 pm »

Acanthus, I've already added you, and Tyg, if you want to join just make a character.
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Tyg13

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #161 on: March 20, 2010, 12:24:27 pm »

Before I choose my skills, I'd like to know what skills I can choose. If I can't start out with magic, I'll just do:

Name: Jerum Vakarian
Species: Human
Skills: Dabbling Mechanic, Engineer
Backstory: The specifics of his origins are mostly unknown. His entire planet was taken by the Blovak Corporation as prisoners after they passed an embargo against it. Most of Jerum's family is in the mines, whereas he preferred to risk it all in the arena. His planet was rather secluded and as a result he is prone to a few unusual tendencies and superstitions. Because of his homeworld's extreme aversion to technology, and Jerum's curiosity, he has tried all that he can to understand about the technology around him.

Edit: I could have sworn I've seen "Gruffy Bears, Bear Detective" and your avatar somewhere else.
« Last Edit: March 20, 2010, 12:26:06 pm by Tyg13 »
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Acanthus117

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #162 on: March 21, 2010, 08:45:33 am »

Okay. I just search around for kewl shit. preferrably a better rifle.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

GruffyBears

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #163 on: March 22, 2010, 07:55:45 am »

Tyg magic is in, but I'd prefer if you specified what kind of magic. Pyrokinesis, Telekinesis, Enchantment etc.
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Tyg13

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Re: Space Arena RtD. Turn 11: A small key of curiousity. (2 places open)
« Reply #164 on: March 22, 2010, 02:45:23 pm »

Enchantment is preferable. Can I learn new forms later on, or once I pick one do I have to keep it?

Also, when do get "inserted" into the story?

(sorry for all the questions)
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