Pat Nivm on the back and say "Job well done" or something And have Dr Death figure out what to do for transport.
I meanwhile will try to create some kind of new arm out of lighting.
[6] Dr. death goes out to search the imediate area and Nivm walks off toward the ruined city. You try to use your powers to create a new arm for yourself but... Lightning isn't much good for actually interacting with things. Might have been a better idea to use air. Either way, you now have a wicked melee weapon for an arm.
Electric arm gained(+1 to attack +2 against computers/robots/etc. You still get -1 to most physical actions though)
Take three of the strands and use it to make a platemail. If there's not enough of it, use any metal bars lying around. Except Rose Gold.
[6] You grab some strands and various metal bars, melt the strands down and get to work. Before long you emerge from the workshop, carrying with you a rather impractical, though strong, suit of armor. It is made of adamantine, menaces with spikes of adamantine, steel, iron, copper, and silver(I said it was impractical), is studded with platinum, and is engraved with an image of a human and a flail in gold. This relates to the forging of HeadShatter, the adamantine flail in times unknown.(haven't played DF in a few weeks, so I can't remember the syntax quite right, as for the date, it doesn't really transfer from plane to plane, and no one has asked here)
Spiky adamantine armor gained(+1 against physical damage, enemies must roll not to hurt themselves, YOU must roll not to hurt yourself putting it on)
stand there looking stupid for a second and then fix it
[3+1] Trying again, you recast your spell and manage to shunt your castle through a portal to a pocket dimension of shadows. Careful: any living creature inside the castle when the spell is cast will die due to the nature to the realm it enters. You would be fine due to your mastery of shadow-walking, but the others would not.
go ask king if there is an aquifer around here, if so go to it and make a few extra water elementals
[5] Yes, there is, and it is quite easily accessed as they have just finished piercing it. A few dwarves lead you to one of their failed attempts to break through and you use it to create [4][5] 3 average water elementals.
3 average water elementals gained(+1 to water magic if working together)
craft a magic magnifying glass, allowing me to see wherever my heart desires. And probably allowing me to fire my ion cannon orbital laser with more precision.
[3] You create a plan for a modified crystal ball, based on your book of enchanting, now all you need is an appropriate vase material to enchant.
Try to shoot at the orbital laser with my Fireballs!!!or fire spears
[1] You get angry and throw fireballs into the sky randomly, but the laser is too far away to be seen, and you are almost sure you missed. If it's any consolation you'll probably make some random alien civilizations burn up in a millenia or so...
I become annoyed and aloof at being ignored. My elemental and I then go collect as much raw, light material from the surrounding buildings as possible, and heap them with the airship. I then curtly demand that the engineer come help me with "salvaging" the ship.
[1][6] You walk off annoyed and begin throwing random junk at the ship. Luckily your elemental isn't quite so rash and keeps the debris from actually falling on the ship, catching it and putting it all in a nice pile next to it. You yell for the engineer to get over here and tell him to get to work. After a quick inspection you are informed, "There's plenty of scrap here to repair the hull, well enough to hold a little while anyway, but we're gonna need a new engine. For that we need to find some sort of power source, though the new cap'n's(well that looks weird) staff should do the trick, and an air crystal."(flight in this realm works through channeling large amounts of magic into enchanted objects to produce lift. Crystals are used because... well it's mainly because they're SHINY)