I shall head back to the town and get my reward!
(A staff that amplifies lighting)
[5] You request an enchanted staff of lightning. The elders produce a large steel staff, pulsing with electricity, and say that it serves as an unlimited reservoir of power, increasing the strength of any lighting based spells many times over. If used as a weapon, it will shock any foe it touches.
Staff of lightning obtained(strengthens lightning magic, struck foes must roll to avoid stunning)
one warning- overshots with this thing will be
bad.
I WANNA MAGIC'L ITEM THATHS ON FIRE AN'THS THARP!!!!
[6] The elders, unable to determine if you wanted something sharp, or a harp, decide to give you both, just in case. They hand you a harp, playing a single note will produce a weapon, but a song can summon forth a storm of weaponry, attacking on it's own as long as the song continues. They do warn however, that the energy for this device comes not from it, but from you. Using it too often will exhaust you, and in any case, you cannot use fire magic the turn after you play it.
Battle harp obtained(can summon weapons to be wielded, or controlled magically, but is tiring, and disables fire magic the turn after use)
rest and hone my flail skills and such
[5] Oblivious to everything going on around you, you find a rock formation and begin striking it with your flail. It's so easy, you turn the rock formation into a statue of yourself wielding your flail!
flail user(2/8 exp.)
have the dutchman go through and explore while i go to the village to get novice earth magic! soon i shall be able to transform my self!!
[5] You send the dutchman to see what lies beyond each chest, then
walk back to the village. after hearing of the reward from the others, you head for the magical institute to master earth magic.
novice earth magic gained!
(the dutchman will return in two turns, I suggest everyone be ready to leave by then)
i wants a magical item that guards the summoned allies
[5] You feel worried about the elementals your team has summoned, and ask for something to defend them. The elders think for a moment, then send for a powerful enchanter. He creates what is essentially a phylactery, bound to all of your currently summoned minions. If they are destroyed, they will begin reforming near it, how long it takes will depend on how completely they were destroyed.
All summons (ecxept the dutchman, but he's immortal anyway) bound to the phylactery.
Elemental phylactery obtained
Training in arcane magic? It's not of a specific element,but I consider teleportation to be arcane or possibly light. I basically see it as 'neutral' magic.
[5] That will work. You walk back to the magical institute and take one of the more practical classes they offer: arcane magic.
novice arcane magic gained!
Arcane magic covers all utility spells that don't fall under any other schools of magic. Similar to the arcane magic from zangband. Things like teleportation, simple divination spells, that "flesh to food" spell you found, and similar effects.