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Author Topic: Elemental RTD (turn 115: 5 down, 1 to go...)  (Read 88742 times)

Rashilul

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #135 on: October 09, 2009, 07:21:58 pm »

Do boogie and level up.
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Diakron

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #136 on: October 09, 2009, 08:10:38 pm »

make ICE based armor to protect mahself with
« Last Edit: October 10, 2009, 12:48:43 am by Diakron »
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dragnar

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #137 on: October 09, 2009, 08:14:26 pm »

make water based armor to protect mahself with
...I have absolutely no idea how that is supposed to work(though it will anyway with a good roll).
It might be easier to make ice based armor though(I'm lumping water and ice together as one element).
(also, electricity falls under air)

SHADOWdump: your abilities mainly hall under "healing", or "smiting(more effective vs. demons/undead/etc.)", but the way your actions have been going you are going to end up an all-purpose wizard, you haven't even used your artifact yet.
« Last Edit: October 09, 2009, 08:24:12 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

SHAD0Wdump

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #138 on: October 09, 2009, 08:18:52 pm »

(also, electricity falls under air)
dammit
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dragnar

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #139 on: October 10, 2009, 01:16:41 pm »

Quote from: Flintus10
Have my elemental search for something and kick back and wait for it to return.
[5] You decide to take a quick nap while your elemental goes out to search for anything unusual.

The elemental traces the tainted water back to it's source, a thin crack in the back wall of the cave. It can't fit through, but there appears to be some way of opening the crack wider.

Quote from: Rashilul
Do boogie and level up.
[3] You do a boogie! You aren't sure what this "level up" concept is though.

Quote from: Jervous
Explore most of my surroundings outside of the cave still using my flail to look for other caves or secret dungeons and such.
[3] You sense that there is another tunnel somewhere in this cave, but something is preventing you from determining it's exact location.

Quote from: stonemt
try to make a shadow minion (no body=no interaction with items... but awesome messangers and spies!!)
[2+1] You can't manage to create a new type of minion, but you can modify the flying dutchman. It can now deliver messages, or act as a scout. Unfortunately, it still terrifies anyone who looks at it, greatly reducing it's usefulness as a messenger.

Quote from: Diakron
make water based armor to protect mahself with
[6] You concentrate on armor for yourself out of the water in the cave. the water flows toward you, surrounding you completely, but it's still coming! Soon you are floating in the middle of a large sphere of quickly freezing water. [1]You can't breathe in here either!
you have two turns to get out, or modify the "armor", after that you will pass out, and die in two more turns.

Quote from: SHADOWdump
Read up on magic scroll making while I wait for my compatriots to return.
[4+1]You see no reason to go help your teammates, so you sit in on a few classes on the scribing of magic scrolls. You master the basics quickly, due to your training as a scribe. You should now be able to create scrolls for any spell you have the spellbook for.
novice magic scribe!

edit: fixed some typos
« Last Edit: October 12, 2009, 08:17:44 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Diakron

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #140 on: October 10, 2009, 05:20:26 pm »

modify armor so i can breath
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Flintus10

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #141 on: October 10, 2009, 06:28:00 pm »

Go with my elemental to investigate the crack. and if there is no water use my wind magic to try and blast a larger hole for me to fit through.
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stonemt

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #142 on: October 10, 2009, 06:48:14 pm »

have the dutchman and my sword search the caves while i sit back and train DM
« Last Edit: October 10, 2009, 06:53:08 pm by stonemt »
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SHAD0Wdump

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #143 on: October 10, 2009, 06:51:36 pm »

Get some paper,grab a book with info on basic spells of various kinds,and start scribing some scrolls.
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Jervous

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #144 on: October 10, 2009, 07:06:39 pm »

Push Flintus out of the way and smash the crack with my flail.
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Rashilul

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #145 on: October 11, 2009, 03:49:44 am »

Try setting my hair on fire again while waiting.
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dragnar

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #146 on: October 12, 2009, 01:47:43 pm »

Quote from: Flintus10
Go with my elemental to investigate the crack. and if there is no water use my wind magic to try and blast a larger hole for me to fit through.
[5+1] You walk over to the crack your elemental discovered and use your magic to pull the rock apart with a gust of wind. Shards of stone go flying everywhere! collateral:[1] but they are too small to do any real damage.

There isn't much inside, just a small trickle of black fluid flowing from a multicolored orb.
air magic(2/16 exp.)

Quote from: Rashilul
Try setting my hair on fire again while waiting.
[2+1] You still can't light your hair on fire... why do you want flaming hair anyway?!? You do however manage to figure out what you were doing wrong and think you will get it right next time.(+1 to next attempt)

healing: [6] Your broken hand suddenly becomes whole again!

Quote from: Jervous
Push Flintus out of the way and smash the crack with my flail.
[4] You awaken from your trance. [4] You were going to go help flint, but he seems to be doing fine on his own, so instead you pull the lever you saw in your trance.

As you pull the lever, a section of the wall fades away, revealing a short tunnel.

Quote from: stonemt
have the dutchman and my sword search the caves while i sit back and train DM
[4] The sword goes off to watch Flintus(even though it doesn't have eyes...) while the dutchman flies into the tunnel Jervous just opened.

The sword discovers little, but the dutchman quickly flies back out of the tunnel... it appears something managed to terrify it!

Quote from: Diakron
modify armor so i can breath.
[2] You attempt to modify your "armor". Unfortunately, you fail, you are begining to run out of breath!

Quote from: SHADOWdump
Get some paper,grab a book with info on basic spells of various kinds,and start scribing some scrolls.
[6] You quickly run around the library, gathering half a dozen spellbooks. Looking at them you see:
1. a book of transformation(self-explanatory)
2. a book of summoning(same here)
3. a book of elements(basic spells of all the elements)
4. a book of cooking(even wizards need practical skills!)
5. a book of beasts(contains information about monsters)
6. the book of enchantments you grabbed earlier
All this running around doesn't leave you any time to actually look at any of them though.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Rashilul

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #147 on: October 12, 2009, 02:35:02 pm »

Set my hair on fire, final attempt.
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SHAD0Wdump

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #148 on: October 12, 2009, 02:45:36 pm »

Open Book of Cooking to see if it has anything on turning creatures into food spontaneously.
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stonemt

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Re: Elemental RTD (turn 14: Fists of fire and ice!)
« Reply #149 on: October 12, 2009, 03:16:00 pm »

send the sword down the tunnel (as it has no fear being a sword... i hope) and follow a SAFE distince behind and have the dutchman search for cool stuff
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