Help search for the problem.
Just go in there.
explore the area for the source of the problem
[2,6,5] Rash, Flint, and Daikron search the area, and find a strange-looking cave, half submerged with black water flowing out of it. They also decide to charge in recklessly, and soon reach a large chamber. [1] They make such a huge racket that all of the creatures in the cavern turn towards them and begin to attack!
There are 2 large snakes, 2 frog-like creatures, and a larger frog-like creature that appears to be their leader.
Look for everyone else and follow them. My flail will be called Headshatter.
[4] You spot everyone else just as they vanish into a cave. Running after them you see them being attacked and ready the flail "Headshatter" for battle.
Final ability: all strikes to the head force the enemy to roll to survive.
"walk" to where the others are.
try to power up my minion with any spare time.
[5] You and your shadow blade enter a shadow, and reappear inside the cave everyone else just entered, you appear behind the monsters(+1 to hit next turn). [3] You send your shadow blade ahead of you and use your magic to temporarily increace it's size.(it can attack two targets at once next turn)
competent dark magic gained!(+1 to all dark magic rolls)
Keep readin'.
[3+1(previous reading)] you master a simple teleportation spell.
teleportation gained!(can teleport up to two targets to anywhere you know the location of)
dabbling magical theory gained(at higher levels, increases rolls to learn new spells)
Attack the intruders!
[2,5,4,6,1] The leader is too surprised to attack, but it's minions charge forward to strike!
[fail,1,3,3] The first snake gets tangled in it's own coils trying to attack, but the second lashes out at Flint! [1] He doesn't even see it coming, [2] luckily it's fangs deal only superficial damage, and they do not appear to possess poison.
Both frog-creatures attack Daikron, slashing at him with sharp claws! [3,2] He barely evades the first, but the second strikes a direct blow. [5-1] Tearing into his arm. (bleeding)
defend the master!
[5] The water elemental strikes back at the snake with massive force, [5] striking a direct blow and breaking it's neck. survival:[6] the snake tries to fight back, but overexerts itself and dies.
blow them away
[1] The air elemental tries to blow the monsters into the water, but the spell backfires scattering it(no action next turn)
I'll update statuses in an hour or two.