Change my action to summon my cloud and head for Nivm's ship
[3+1] You give up your search of the seemingly abandoned mansion and fly up toward the source of Malak's message. Your cloud is a good deal faster than his ship, and you should be able to join in the battle by next turn.
Realize that I was still on the chariot, examine my surroundings.
[5] Of course you were. You hopped back in at the last second before SHAD0W took off... and some avoided notice. Anyway, you are now onboard Legion.
a more concentrated scan of the blocked area define the edges as well because that makes puzzles easier
[3] You can sense everything perfectly except for the insides of the stone buildings making up half the city. It's as if they simply didn't exist.
Find a room in Legion to call my own.
[2] You notice Leech somehow stowed away on your chariot and instead spend your time yelling at him.
I will make a few cannon balls hollow with enough space to fit Erreti.
[1+1] You try to alter the cannonballs, but the task turns out to be more complex than expected. All the cannonballs you try to alter become too weak, your magic breaking apart the fragile bonds that hold them together.
Summon Law-Imps.
[5] ...You summon law-imps. You somehow manage to use your artifact to call forth three imps from elsewhere in the plane, deep below the magma sea. They specialize in demonic contracts, and in fact they instantly offer you great power if you are willing to sign on the dotted line...
Go inside the building and ask the head honcho about the tentacles.
[6] You walk inside and attempt to ask the mayor about the beings you saw on the other side of town. When you confront him he merely smiles at you, acting as if you had yet to speak... and then the floor vanishes out from under you. You fall for several seconds before landing in a pitch-black room, with no light visible in any direction.