Uncurse the ruing or at least try to reason with it and figure out it's plans.
[2] You stop to think about how to remove the ring, but cannot think of a single method of removing curses. You yell at it a bit, but if the ring is sentient, it doesn't bother to respond.
Make an wall made of hard rock around me to protect myself while I bandage the bleeding.
[5+1] You seal yourself inside a shell of stone, then cover your wounds with some strips of cloth, it's not perfect, but it will do for now. Now, how do you get out of this thing...
earth magic(8/16)
break him open!
[1] The creature cannot break through your barrier, and stuns itself trying to get to you.
go forth into the underworld
[3] You try to descend into the pits, but whatever the mages around them are doing, it's preventing you from passing through.
start sucking all the water out of the remaining targets
[6] You rip water from the bodies of everything in the area. The brunt of your attack is directed at the elves, who barely survive, but your minions are damaged as well. The water elementals in particular have been temporarily taken out of commission.
(water elementals unable to act for the rest of the fight, dwarves -2 to next action, elves get no attack this turn)
water magic(12/32 exp.)
Death to the treehuggers!!!
[3-2] The dwarves, now somber due to the dehydration(I don't think it works that way, but oh well) go on break instead of attacking.
Use a scroll of earthquake to collapse the cave, set shield to physical protection to deal with the fact this will probably hit me too.
[4] You read the scroll, triggering a giant earthquake and wrecking the cave. [3+2] You were unprepared for the rubble created by the collapse, but luckily your shield deflects the brunt of the blow, saving you from harm.
Ok. Rush Outside and get into a rage, making a fireball in one of my hands,leaping onto shadowdump and punching him WITH the fireball his face
[2] As you are about to exit the cave the ceiling collapses on you [6] but you don't even slow down, using your fireball to drill a clear path out. The only flaw in this plan is that you cannot hit someone with a fireball you no longer have...
I check to make sure this ship is returning to the flagship, then pop the baleful polymorph effect off Erreti. It's so sad seeing him in a non-liquid state.
[5] You hand the controls over to the pirates, hopefully they know where they're going, then begin the process of removing the baleful polymorph from Erreti. Due to the effect being a part of Erreti's potion-body, you cannot simply dispel the effect, so you instead confine the effect to a small spot, not removing it, but negating the effects. This has the added benefit that you can now shift Erreti's size at will.
competent polymorpher!(+1 to all rolls)