Wear the rings and the monicle and head back to the airship to see if we can install the crystals.
You first put on the monocle, and suddenly all of the walls vanish! looking around more carefully, you realize that this monocle allows you to see through any object you focus intently enough on. The only problem is, you can't really shut it off entirely, and you can't walk around if you can't see the walls/floor. Moving on to the rings, as you slip the first onto your finger, you become partially transparent, but the effect fades as you wear the second... and the second one won't come off.
[3]You then fly back to your airship and hand your engineer(the only pirate still on the ship) all of the crystals, ordering him to get the ship working. He says to just wait one moment, he'll go see if any of these will work. [2] A few are the right type, but the shape's wrong, he can install them, but it'll take a while.(the ship will by ready for take off the turn after next)
identified: x-ray monocle, ring of stealth, ring of
(cursed)
Charge the beast!!
[5] Not even bothering to answer, you leap through the portal and strike the beast within [6] crushing it's skull. survival:[5] Hmm, it seem's your flail's power isn't all that effective against something with more than one head.
flail-user(7/8 exp.)
kill the intruders!
[3,1,4] The three remaining heads each lash out at Leech, but two of them just get in each others way, while the last keeps coming [5-1,6] attacking through a gap in your armor, both avoiding the spikes and scoring a significant blow.
Jervous-bleeding(further damage will incur penalties)
explore the castles.
[4] You direct your view to the many castles spaced throughout the city, viewing all of them simultaniously. Each castle contains a large chamber in the center, with a pit leading down from the center. The bottom of the pits drop too far down into the earth for you to see the bottom. There appear to be some sort of cultists forming a circle around each.
use some of the water in my 3 water elementals to create a hail storm over the elves!
[5] you transform your water elementals into ice, then hurl them at the elves, [4,6,3] two elves go down, and the third is killed by the elemental after it melts.
water magic(8/32 exp.)
To Battle!
[5,3] The battle rages on, and two elves are slain.
Land near the cave entrance, tell my chariot to go fly near the cannon where it's safer, then I set my shielding to anti-magic and walk through that barrier of fire.
[1] You would walk through the fire... but it looks painful! Coward... your chariot does fly away though.
*snore*
You wake up, fully refreshed and ready to fight!
I call to the entire tower (with possible telekinetic augmentation [or telepathy]) that "anyone who doesn't want to die needs to get to the study, doubletime!" I then start getting the largest ship ready to leave; taking the help of my shipmates when they come. If hostiles come (probably), I'll dispatch them by dumping them off the dock.
while I agree with you that magic should have an explanation, this is an RDT, so the rules for it are pretty simple, akin to the four elements from alchemy... but with 6 elements. everything is made from magic, so everything can be manipulated by the right type.
[6] You modify your telekinesis to send messages to the crew-members Flint left behind telling them to get up here quickly. As you prepare the airships you see that onother creature has responded to your summons... the giant blob devouring the foundations. Take off. Now. Hopefully those pirates get here quick... [5] Lucky pirates...
I'll update the statuses tomorrow, too tired/lazy right now.