Guess I will fly over with the others to the source of the problem.
[6] You are a little over-exited, and knock a few people over as you take off, but you still manage to get to your destination first.
air mage(5/8 exp.)
Jetpack over to the indicated spot.
[4] Pretending to be the human torch, you use your fire magic to launch yourself all the way there, you even managed to do it without burning anyone.
fire mage(4/8 exp.)
Wake up and get a good roll.
[5] Success! You wake up and get a good roll!
Morale bonus of +2 to next roll!
examin the possibility of altering my form with DM
make a boat out of DM
[4] You manage to uses your dark magic too produce two kinds of enhencements to yourself.
1. you can create spectral weapons, similar to the dark blade, attached to your arms. (basically, you can turn your fist into a dark spear or something)
2. you can morph bones and other dead flesh into armor.
You also realize that while you can create weaponry with dark magic, creating tangible, non-deadly objects will require some raw materials(bones and things)
(I would recomend shadow-walking as your means of transportation, much faster too)
dark mage(4/8 exp.)
hop in boat use powers to push me where i need to go
[4] You borrow a boat from the elders and create a strong current to push it along. You arrive at the spot the elders mentioned to find Rash and Flint already waiting.
water mage(5/8 exp.)
I ask around this village if there is any place holding arcane teachings.(books and the like)
[5] The first person you ask just looks at you funny, then points at the largest building in town, clearly labeled as a prestigious institute of magic. Huh, after wondering how you missed that, you make your way inside.
Wow... not one roll under 4.