Explore the seven skies!
[3] You set off from the town, heading off toward... wait, where now? Your crew says that they have been following the trail of Deadbeard, the demon pirate(as mentioned a loooong time back) and they can either take you to continue after his trail, or fly to a larger town not too far off.
Try to teleport using what I learned from whatshisface so long ago.
[6] You try to recall the spell SHAD0Wdup tried to teach you, but you never really understood what he was saying in the first place. Instead you do
this. And it works! ...sorta, the druids pulled you back through the portal before it was too late, and were even so disgusted at your pitiful attempts at teleporting that they teach you the basics. They also tell you to follow them back to their village for your reward.
novice arcane magic!
comunicate with odd beings.
[6] You coalesce a portion of your form into something closer to your original form, not solid, and it will fall apart soon, but you can use it to communicate. You approach one of the creatures and ask it's intentions. It ignores your question and instead begins to speak, with a slight hiss in it's voice. "ssss, another non-being. But thiss one isss different... You, creature! Are you responsible for thessse shadowsss, these pale imitationsss of that which we seek?"
ok now cause all the water to implode into 1 massive elemental
[6] You draw the strongest intelligence you can find from the plane of water and use the water filling the lower floor of the tower to give it a body. The elemental slowly rises up, throwing the collapsing tower(which was 5-6 stories tall) off of itself with almost no effort. It is soon much larger than the water you gave it could possibly be, as tall as the tower once was, maybe taller. It then speaks directly into your mind, "I thank you for giving me form in this plane mortal. I will be bound to none, but I will grant you one request before I go my own way. What do you seek?"
summoner(no epic fails)
Wake up, save the tome of forbidden magic!
[1] Nope, still spinning around dangerously fast.
I keep the blessed coin outside of my main stack, and see if I can move the extremely malevolent coin with telekinesis. If so, raise it about 12m up and 3m right of the ship, then set a subconscious compulsion to hold it there so I can do other things [lets see if my imaginary counterpart can do that too]. If no, chuck the ring off the ship before the engines go out (mutated hand!).
[4] Your mental powers cannot be dampened so easily, and you quickly levitate the ring off of the ship, causing it to hover just out of range of it's abilities. The engines, which had just begun to sputter dangerously, return to their full intensity. [5] You are able to hold the ring in place with practically no effort, and after a few moments the task has been relegated entirely to your subconscious.
(mental powers like this do not receive exp due to being instinctive, and can only receive bonuses from artifacts, special training, magical mutations, etc.)
I recover the fire orb, and use it cremate JetSquirrel in an attempt to destroy his patron's claim on his soul.
I don't want to cremate the corpse until it's SHAD0Wdump loots it
The fire orb calls another hero forth from the material plane, this time a less volatile one: a human enchanter wearing a reinforced robe and carrying a strange-looking gun. The orb's power informs him of what's going on, so he is not at all fazed by the sudden teleportation.
[2] You would try to grab the orb that brought you here, but It doesn't look very safe to get near it...
Due to being new and having very limited abilities you receive 2 free 5's to be used whenever you want.(yes, I basically stole Multiworld's fate point system, but hey, it works)