Tell Nivm he can do whatever he wants with it.
Order the crew to bring the ship into the air providing they want to avoid a whipping.
Speaking of which my personal action will be to create a whip out of wind directly from where my finger used to be.
Your crew finishes all necessary preparations and then start up the engine. Your newly repaired ship is now airborne, ready to explore the seven skies.
[2+1] You consider replacing your missing finger with a whip of wind, but decide that changing your only remaining hand into a weapon might make picking fragile objects up difficult.
Finish the monster off!...With my flail!
[6+1] You smash the monster! With your flail! [3+1] it fails to get out of the way and it's final head is destroyed. You put so much force into your swing however, that your flail doesn't stop there. It smashes into the ground with such force that the room itself shakes. Moments later, the shaking intensifies, and the room begins to crumble around you. (guess where that portal took you)
flail user(3/16 exp.)
make shadow people to go forth and populate this mirror world
[6] you shape the basic element of this realm into humanoid forms, and send these shadowy imitations of life to fill the city. At first, nothing happens, but then you begin to notice your creations vanishing, one by one. focusing your extended senses on them, you finally detect the cause of these disappearances. Some sort of ethereal creatures, only half-real, are attacking them and somehow changing them into more of themselves. Now that you know what to look for, this city is not empty at all, but is instead infested with whatever these creatures are.
dark magic(22/32 exp.)
use all the water ties in the 3 water elementals (not the rum E) to blow out the supports of the tower
[3+1+1(elementals)] You back out of the room and into the entrance to the tower, leaving your 3 elementals behind. You then cast a spell that will cause all of the magic stored within them to explode outward violently, creating a huge wave of pure elemental water to smash the walls of the tower. As the spell goes off a second explosion of some sort shakes tower. The two combined blows cause the tower's walls to crack, and the whole place begins to slowly crumble.
water magic(14/32 exp.)
Get into a sleep-state, levitate and spin around near Abbadon so if he wakes up he gets repeatedly booted in the face.
[6] Unconscious but not yet destroyed, your mind instinctively tries to defend you by activating your rather odd levitation ability. Your body rises up into the air and begins to spin rapidly. Nothing could possibly get near you in this state, anything within about two feet of you will essentially get hit by a punch moving far faster than any punch has a right to move.(I would give a speed, but I have no idea how fast an average punch/kick travels anyway)
Make Rage i my mind to wake myself up and finish him off
[1] You awaken yourself through sheer rage, your determination to kill SHAD0Wdump overriding all reason or even survival instinct. You charge at the rapidly rotating mass you think is him, [2]only to be kicked in the face with extreme force. Good new: you think he broke his leg. Bad news: He definitely broke your face. Your body broken beyond repair, you are thrown back from whence you came. Now how do you explain to an elder god that you have failed it... GAME OVER.
SHAD0Wdump: Broken leg(-2 to movement)
I attempt a different method of causing change. Instead of just blasting magic at it, like I have been, I will do a little ritual. I place the ring on a surface where it won't move, then pull out a gold coin and place it beside the ring face-down. Tails represents the curse, and heads will represent the opposite, a blessing. I let magic flow into this symbolism, binding the two objects, and flip over the coin and the ring simultaneously.
[1] You decide to try a bit of ritual magic, though you have little experience with it. You link the ring and a gold coin with magic, forming a bond between the two, then flip both over simultaneously, in theory reversing the curse. You must have done something wrong while linking them though, because instead of reversing the curse you have strengthened it by... well, how much physics do you know? If the curse could be considered a negative "charge" then you have now moved even more "charge" away from it and into the ring. Your coin is now blessed(what is this good for? I have no idea) but now no magic functions at all within about 10 meters of the ring.