Loot the room the dragon was guarding and fly out of there! (If my crew members are still doing push-ups then rescue them if not then leave them for themselves.)
[6] You grab everything that looks even slightly magical, stuff it in a bag and fly out of the tower, yelling at your crew to get out of there quickly(It'll be more exercise than they got while you were gone). After you get outside you search your bag, finding:
1. several unidentified potions
2. a pair of glowing rings
3. numerous magical crystals
4. a monocle(magic? who knows, you grabbed it because it looks distinguished)
5. a scroll of "summon impossible creature"
and a massive pile of junk that isn't nearly as useful as you thought... It's also much heavier than you thought.
tired(-1 to physical rolls for two turns)
Wait for the spell to end then ask what they were doing.
[5] It soon becomes clear exactly what they are doing: a large portal opens up between them, leading to a dark room with a large, multi-headed creature in the middle. The druids rise, and enter the portal, but not before one offers you a great reward if you help them to slay this abomination.
expand further!!
[1+1] You start to expand, but stop yourself quickly, sensing that if your spread yourself any more your mind will become sluggish, unable to control such a massive "body".(If it weren't for that +1, all magic would now take 2 turns to cast.)
go inside
[6] You recklessly smash through the door, charging right into the middle of a group of evil elves(a bit redundant, but you know what I mean). Your minious follow after you and before long a massive battle has begun.
If you want I could try something different for this fight. Since there are many units on each side, you could instead fight on a grid like this:
++++++++++
++++++++++
+++dWd++++
++ddUdd+++
+++www++++Everything would still be decided by d6's, but better tactics could be used and the distances between units would be more concrete.
Charge myself some personal shielding(over my body this time). Float overhead with the chariot.
Cannon: FIRE AT ABBADON, burn a hole in whatever place his cowardly husk is hiding.
[5] You create a strong shield around yourself, and even give it the ability to switch to being strong against either magic or physical attacks at will.
[4] Your cannon fires at Abaddon as he runs into a cave, [5-2(heavy cover)] but it isn't powerful enough to break through the stone above him.
shield(+1 against all attacks, +2 against an attack type of your choice)
god damnit there is one way into the ground! FIND A CAVE and go in there and block it off with fire magic
A suggestion: with that chariot, SHAD0Wdump cannot really be escaped, only slowed down, you're gonna have to fight eventually, better it be in a place of your choosing.
[3+1] You finally reach a cave and quickly throw up a barrier to block off the entrance.
healing: [6] Finally out of immediate danger, your body shuts down, devoting all available resources to healing.
healing coma(almost fully healed next turn, but cannot make any action unless woken up)
I tell Erreti to search the walls for secret doors and compartments (intangibility makes that easy) while I start looting the room with Flint (perhaps turning a random useless wooden object into a bag). If some creature happens to be in the room, I dispatch it and add its goodies to the load (along with the dragon's). If there is the wizard, I subdue him and add him to the treasure.
seeing as flintus already took just about everything, I'm gonna have to get creative here...
[6] Since flintus has made off with all objects that
appear magical and/or shiny, you decite to take
everything. You find:
1. a book of glyphs and wards(meaning pre-made glyphs, not a book detailing their creation)
2. a sticky-note labled "I prepared explosive ru..." You are bright enough to stop reading there.
3.
This device.(that explains where the wizard went...) It's bolted to the floor though.
4. a tophat(This looks like it will go well with that monocle Flint found!)
5. looks like Flint forgot about the dragon, you find 300 more gold by it's corpse.
6. for the grand finale you shrink all of the funriture down and stuff it in your pack
In addition, Erreti finds a secret passage that leads to several small airships, not nearly as large as the pirate's ship, but still serviceable.
polymorpher(7/8 exp.)
[6] Erreti remains exactly as it is... and seems to be staying that way.(geez three 6's in a row for retaining powers, shapshifting ability = gone)
Time for an update on the status of the planes:
Water:You guys pretty much killed this one, unless you wanna explore an empty ocean.
Fire: ?????
light: ?????
air: monster-pirate on the loose, tower collapsing soon. *ground begins to shake*
dark: a circular swamp surronded by a city. huge castles are spaced evenly around the swamp.
earth: dwarves problems solved, elves are dealing with a blighted forest spreading from a huge tower. Some elves have been corrupted by the tower