Take the crew members who found the tower and head off to the tower blowing up anything even slightly hostile outside of it.
[6] You follow your crew(those who aren't busy with the ship that is) back to the wizard's tow-That rock looks hostile! That plant is hostile too! And the horrible monster charging at you, that is also hostile! You seem to temporarily lose you mind and slam your staff into the ground with the intent of blowing up all possible threats. [1,5,4] You fry one of the crew(the only one with any combat experience, great) and only slightly singe the giant monster, luckily Dr. Death escaped unharmed... oops?
skilled air magic
Become an adventurer and inquire about any threats to the mountainhome!
[2] You proclaim yourself a mighty adventurer, ready to solve any problems these dwarves might have! The king beckons you closer, you ask what he wants you to do... "Ah. We are quite untroubled here."
Urge... To slaughter nobles... Rising.
meditate upon this new information
[4] You try to determine what all you are sensing, to work out how these new abilities work. You make a bit of progress, and while it is still disorienting, you think you can get around, and
nothing will be able to sneak up on you like this.
penalty reduced to -1, you are aware of all objects within a 20-30 foot radius.
!!wake up!!
[5]You wake up! On fire! Why are you on fire!? You quickly run away from the shocked elves(who cannot catch you, because you are on fire) and use your water magic to dowse yourself after reaching a safe distance. Looking around, you seem to be in a massive dead section of the forest. you can see hints of green in the distance, but everything in the area is shriveled up and dying.
singed(no effect yet, easier to become injured)
Time to bugger off, get in the chariot and fly into the sky.
And one more thing... It's been three turns...
FIRE AT ABADDON!!!
[5] You fly up into the sky in your chariot before ordering your laser to fire at Abaddon once more. [6] the laser strikes with perfect accuracy, frying Abaddon and everything within a 10-foot radius. seconds later, a large rock appears out of nowhere and destroys the satellite... well at least the pieces landed on Abaddon!
Ask the elder god for a chaos meteors to rain upon the elves and hitting the sattelite
[6] The elder god(known as he-who-does-not-have-a-name) is feeling generous today and obliges. He waits for the laser to fire at you(it's funnier that way) and then smashes it, using the debris to destroy the elven town... that you are currently in.
Badly injured(roll for healing/worsening each turn, -1 to physical actions), unconsious
This would be -1 to all actions, -2 to physical actions, but your demonic nature allows you to shrug off most of the pain... which is probably bad for your recovery roll.
I ride Erreti like a miniature ocean wave over to the broken wizards tower. If my elemental is not strong enough, I remove my robe, wear it like a sash, and get into a traveling lope. If the captain failed at traveling somehow, I see if my telekinesis works well on the air now.
[3] You hop onto Erreti's back and order it to take you to the wizard's tower. About halfway there you realize this is a thoroughly ridiculous form of transportation, as not only does it look stupid to begin with(a man riding a blob of liquid metal, what are you, the silver surfer?!), but your ride could randomly mutate at any time. You decide to walk the rest of the way.
[1,6] Erreti begins to shift again, losing it's invulnerability and instead becoming living fire... aren't you glad you stopped riding now?
Erreti gets +1 to combat rolls, but cannot touch anything without setting it on fire(the ground is safe. why? Because I said so.)