Look through rubble and such for anything useful.
[3] You search through the rubble a bit, trying to find anything intact, but can't find anything useful. Piles of rocks don't tend to contain anything of value, and these are no exception.
Try to enchant stones lying around with earth magic to make them fly around me in a loop, acting as a shield.
[1+1] You try to enchant a few rocks to use as a shield, but can't get the enchantment to stick. You manage to enchant one to fly toward you, but have to smash it quickly before it clobbers you in the head.
Continue to the plane of shadows
[6] You decide to runthrough all the portals quickly to determine which leads to the plane of shadows. After a couple wrong choices you finally pick the right portal leading to... somewhere. Man, it's dark in this place, you can't see your own hand in front of your face. [secret roll!]
sounds like a plan to me (follow advice)
[6] You walk. And walk. And walk. In hindsight, it might have been a better idea to actually search for elves as you went, instead of walking in a straight line for miles. while you are busy contemplating this, you slam into a tree and pass out. The last thing you see are the faces of a small group of elves.
"Well that's a sad state to be in..." I then go around curing the Dwarves of their cave adaption.
[6] You attempt to alter the dwarves eyes, allowing them to deal with light more easily. You go a bit to far though, and now their vision is almost human- they can no longer see in the darkness of the caves they dwell in. There are many small above-ground outposts they can live in, but they will be starting from scratch.
novice priest(3/4 exp.)
shoot fireballs at the ground , DEMON BOMBERS
[2] After throwing a few fireballs at the ground you realize you can't see a damned thing from up here(except yourself of course...[/bad pun]). You might have lit a few trees on fire, but you are too high up to cause any REAL havoc.
"Oh well, I just do what I can." I look for splits in the hull, poor patching (even if I did it), and jerry-rigging. Which I polymorph into being wholesome and finished. If I happen to get too bored, I'll use any observations on the architecture of the place to start adding things...doors to the air, a hallway turned to a sine-curve ramp, twists, turns, and secret hatches...A labyrinth made for the confusion of the stranger but the convenience of the shipmate.
[1+1] You try to make the hull more malleable, so that you can mold it into shape like clay, but the spell goes wrong, causing the ship to sag, collapsing under it's own weight. Luckily, any good polymorpher knows never to cast a spell you cannot reverse, and you manage to change things back before significant damage is done. Though the ship is a bit flatter now...
[1,5] Your elemental shrinks back down to it's original size, and has stopped glowing. On the bright side, it appears to have changed into an indestructible liquid metal!