Shrug and agree to help. And try and get the damn staff working again.
[3]Seeing no other option, you agree to join the pirates, who quickly place an armband on you to stop all air element spellcasting, just to make sure you can't escape. While they spread out in search of a new ship you try to get your staff working again, but it looks like the only fix is time. [6] 2 turns to be exact, this thing charges fast!
I pretend to have a fey mood and grab a bunch of different materials, like cloth and wood. Grab the strongest bars in the stockpiles, aswell and bring them back to my workshop.
[2] The dwarves are not fooled, you aren't whining for the turtle shells they just ran out of! Luckily eccentric behavior is tolerated in legendary craftsmen and you gather [4][6] an entire bin of cloth, [2] a bit of low quality cat leather, [1] some elven weapons, and [3] a few bars of iron.
turn all available souls (not mine..) corpses and any surviving elves into DM exp
[4] The elves are long gone by now, but you decide to turn the corpses into dark power for yourself. The last traces of life are drained from the corpses as they begin to crumble to dust, and interestingly enough, you actually draw power from several of the trees in the area. It seems the elven tradition of naming trees is not wholly pointless, a few of these trees have souls. Before long the area around you is devoid of most life, the animals have fled and the plants withered.
dark magic (4/32 exp.)
I make the log multiply and enchant them to do so every 2 minutes as long as there is space for then to do so.
[4]You place an enchantment on the last of the logs, causing them to absorb any non-living organic matter in the room to multiply. You are truly a hero to the dwarves now, their trade problems solved, and the group that has been following you around swears fealty to you!
...Now stop breaking my railroad!
water magic(12/16 exp.)
dwarven squad is now minions!
Mount my chariot, racing across the sky, while I cover the chariot with a protective shield of light.
[6] Abadon suddenly stops moving, you use this opening to quickly hop into your chariot and fly away. You might have gone a little far though... which way was down again?
Ask the elder Death god to immobilize that mortal for a ceremy to be offered to him, in meantime to keep him busy, do a firebreath in a 180 degrees angle.
[1]You pray to the god that gave you your chariot to help you strike this man down... And your only response is laughter. "Now where's the fun in that?! I seek enjoyment, not sacrifice. In fact, you're winning a little too easily, let's even the odds a bit." Suddenly you find yourself unable to move at all! SDAD0Wdump flies away as you look on helplessly. Movement is restored to you as soon as he is out of sight.
I stop the growth of my hand with a small spell (non-sight for act? sight for result?), then try to gain control over where the cloud is centered
spells are treated as purely mental actions(with the exception of especially strong ritual-like spells, ex. stonemt's flying castle, which took two actions), so sight won't matter in this case.
[4] You first cast a spell, stopping the growth of your altered hand, then [5]finally manage to regain control over your telekinesis. You not only manage to move the dust cloud away from yourself, but can make it cease altogether!
hand's final stats(+1 to strength checks with this hand, +1 to resisting damage to it)
dust cloud now completely controlled
novice polymorpher(3/4 exp.)
How does everyone like this so far? I think I've improved a good deal from the beginning.