Go with my elemental to investigate the crack. and if there is no water use my wind magic to try and blast a larger hole for me to fit through.
[5+1] You walk over to the crack your elemental discovered and use your magic to pull the rock apart with a gust of wind. Shards of stone go flying everywhere! collateral:[1] but they are too small to do any real damage.
There isn't much inside, just a small trickle of black fluid flowing from a multicolored orb.
air magic(2/16 exp.)
Try setting my hair on fire again while waiting.
[2+1] You still can't light your hair on fire... why do you want flaming hair anyway?!? You do however manage to figure out what you were doing wrong and think you will get it right next time.(+1 to next attempt)
healing: [6] Your broken hand suddenly becomes whole again!
Push Flintus out of the way and smash the crack with my flail.
[4] You awaken from your trance. [4] You were going to go help flint, but he seems to be doing fine on his own, so instead you pull the lever you saw in your trance.
As you pull the lever, a section of the wall fades away, revealing a short tunnel.
have the dutchman and my sword search the caves while i sit back and train DM
[4] The sword goes off to watch Flintus(even though it doesn't have eyes...) while the dutchman flies into the tunnel Jervous just opened.
The sword discovers little, but the dutchman quickly flies back out of the tunnel... it appears something managed to terrify it!
modify armor so i can breath.
[2] You attempt to modify your "armor". Unfortunately, you fail, you are begining to run out of breath!
Get some paper,grab a book with info on basic spells of various kinds,and start scribing some scrolls.
[6] You quickly run around the library, gathering half a dozen spellbooks. Looking at them you see:
1. a book of transformation(self-explanatory)
2. a book of summoning(same here)
3. a book of elements(basic spells of all the elements)
4. a book of cooking(even wizards need practical skills!)
5. a book of beasts(contains information about monsters)
6. the book of enchantments you grabbed earlier
All this running around doesn't leave you any time to actually look at any of them though.