Find out what is at the end of the chains I guess.
[3] You fly up the nearest chain to search for whatever the thugs were talking about. You reach the end to find a small island of stone ,held down by the chains as it tries to float away. In the middle of the island is a glowing light with no apparent origin. As you approach the light pulses and begins to move toward you.
Go berserk and bash it some more!
[3] You get slightly angry and hit the hydra again! [1] Not gonna happen. As you raise your flail above your head you lose your balance and fall partway down the tower.(just to clarify, the tower is sloped, more like a steep mountain than a vertical wall)
castle reforms spears through light guy. arm find spoon and comits WW2 castration on light guy. sword scalps light guy. i use dark magic to create a rapidly expanding force field. in its head.
[2][1][1] Your attacks fail miserably. He easily dodges the bone spears, and your other minions are stopped by semantics: the shadow arm cannot find a spoon, and your sword argues that he clearly does not have any hair or discernible skin. Annoyed, you decide to take matters into your own hands, trying to blow the being apart from the inside. [4+2-1][3] Your spell doesn't quite cause the insta-kill you were hoping for, but it did destroy the thing's head... wait what? It seems this guy is immune to the chunky salsa rule. [1] The blow does leave him reeling though, opening him up for another attack.
dark magic(10/64 exp.)
I attempt to recall info about this hydra, focusing on weaknesses.
[6] It seems the book of beasts did not have any information on this creature, or at least, not exactly. This seems to be a magically mutated version of a fire drake, grown to ridiculous size and with three heads. The creatures grow continually as long as they live, but none have ever been known to get this large. The extra heads probably allowed it to fight off others of it's kind better, and made it harder to sneak up on. As for weaknesses, the recommended method of dealing with these things is concentrated fire attacks followed by physical blows. Their skin is actually very weak, so they coat themselves in magma, which then cools into an armored shell, melt it and they become much easier to kill.
Smile and step back. Clap hands. Banish all trace of demolition.
[6+1] You respond to the man's request by instantly clearing away all the rubble in the area. Fires are extinguished, collapsed stone merges back into place, and the entire complex is repaired in moments. The soldier thanks you profusely before running off to find his commander, sure he will want to reward you. As the man leaves you fall back against the nearest wall. That took a lot more out of you than you expected.
exhausted(cannot use magic for 2 turns, -2 to physical actions next turn)
polymorpher(14/16 exp.)
Activate my pauldron and throw it at the Hydra!
[1] You throw your heat absorbing pauldron at the hydra! Now, if only you were actually capable of throwing something so unwieldy 50 feet up to the top of the tower. The pauldron clatters to the ground ~10 feet in front of you.
Try to use remaining Ice from the Ice Scythe Field to shoot a spear into the monsters upper body.
[3+3][1] You form a large spike of ice and propel it toward the creature. The impact pushes the monster back several feet and sends magma flying everywhere [4] though no one is harmed by it. Once the air is clear again you see that your spear penatrated it's armor and is now lodged in the creature's chest, though the wound is not very deep.
Leave the game
[3](aww) You decide you've had enough of this place and run back to the portal. Once through you change back into an ice statue, safely hidden away in the plane of earth.
Get rid of the spike in your chest!
[2] The Hydra can't seem to reach the spike sticking out of it's chest. Lacking opposable thumbs sucks.
This was once supposed to have an overarching plot, but it was poorly thought out and has been pretty much forgotten. Would you all prefer that things continue like this, or for me to get a real plot going again? (the real plot would involve going to "reality" after you're done in all the planes.)