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Author Topic: Cloud Scream > Development on Pause  (Read 86968 times)

Outcast Orange

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Re: Cloud Scream: > Forest Broken, Everything Else Good
« Reply #660 on: January 14, 2010, 08:53:54 pm »

Very intuitive of you Qwerty.

I'll try it.
(After I reread your post a few more times)

: )
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Outcast Orange

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Re: Cloud Scream: > Massive Update And Release (Currently Writing Post)
« Reply #661 on: January 16, 2010, 07:34:48 pm »

Time for the next version.
There are a ton of things added to this version, and there are also many issues.

The most important thing added is the waterplates.

Here is a tip:
If you want your waterplate to grow,
 I recommend not jumping or falling.
There is a bug, and jumping and falling seem to kill the growth of waterplates.
So use the cursor to follow it as it goes up,
 being very careful not to make any movements with Orange.
You should end up with something like this:
Spoiler (click to show/hide)

Okay, the next big thing added, is some AI critters.
They are currently completely unresponsive to everything,
 but they are a huge step in the right direction,
 and have some decent random movement.
I call them "meat".

Main issues that will improve game play considerably once fixed:
- You can't fall in water / water will block you.
- You can't drown.
- Some of the new additions can possibly "delete" you but not kill you.


And finally, I want to show you something cool:
Spoiler (click to show/hide)

I created that with debug tools.
I had so much fun climbing the dang thing,
 trying to triumph over the falling water, crumbling towers, and pathways
(with the sky offering no support)
 that I decided I will be adding them to the game as a feature.

I'm going to model a new version of building,
 in an attempt to emulate the fun I had building and climbing that thing.

Please note that this is the first time I've actually enjoyed playing my game.
I even sort of forgot it was mine for a moment.

Here is the link:
http://www.mediafire.com/?0hdyihowyvd

I hope you enjoy it!
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[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Org

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #662 on: January 16, 2010, 07:48:04 pm »

Awesome
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Outcast Orange

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #663 on: January 16, 2010, 08:03:37 pm »

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Burried Houses - Platform Explorer Demo H - Cloud Scream

Korbac

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #664 on: January 17, 2010, 06:53:05 pm »

Extremely awesome :D
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B0013

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #665 on: January 19, 2010, 10:29:35 am »

Amazingly Awesome!
Keep it up!
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Hippoman

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #666 on: January 19, 2010, 05:38:24 pm »

Still haven't gotten around to playing it yet.
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Outcast Orange

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #667 on: January 19, 2010, 06:21:30 pm »

Okay then, lemme see if I can cook something up.

I'm working on water transparency effects now,
 and should have something out some time tomorrow.

Hippoman, I hope you can find time.
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[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

A Dwarven Smokeologist

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #668 on: January 19, 2010, 06:23:22 pm »

Cheers again Orange keeps getting better with every release. Hadn't checked it out since a few versions ago and it's already changed a lot :)
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Hippoman

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #669 on: January 19, 2010, 06:31:29 pm »

about to try again.
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jarathor

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #670 on: January 19, 2010, 09:31:46 pm »

This version seems a little buggy - I haven't been able to trace the cause of it yet, but it's crashed on me twice with no warning.
Other than that, the new features are pretty exciting. I think transparent water sounds awesome.
Oh, by the way, I'm running Windows 7 64 bit. I'll try and see if I can replicate the crashes.
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Hippoman

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #671 on: January 19, 2010, 09:35:21 pm »

This version seems a little buggy - I haven't been able to trace the cause of it yet, but it's crashed on me twice with no warning.
Other than that, the new features are pretty exciting. I think transparent water sounds awesome.
Oh, by the way, I'm running Windows 7 64 bit. I'll try and see if I can replicate the crashes.
Its rain.
I forgot to post that.
Rain makes it crash.
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Outcast Orange

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #672 on: January 19, 2010, 09:52:23 pm »

I disagree Hippoman.
I think it is purely coincidence.
The rain is one of the more sounds parts of the code.

There are holes in places, and I'm going to probably track them down eventually,
 but only when it's apparent that there won't be any more major changes to the structure.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Hippoman

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #673 on: January 19, 2010, 10:19:22 pm »

Exactly when it rained.
EXACTLY.
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Outcast Orange

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Re: Cloud Scream 0.36 Released > Waterplates + AI Critters
« Reply #674 on: January 19, 2010, 11:55:00 pm »

Not exactly.
If it happened exactly when it started raining,
 you wouldn't have known it started raining.
It talks like 10 seconds for the first rain to fall.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream
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