I think you need to include the dlls for OpenGL.
Glut32 has been linked twice in this thread, including the front page,
where I always update the first post with useful information.
EDIT: It's also linked on my blog.
Don't worry, I understand.
AUUGHN GIANT VOXELATED METTAL PHALUSES OH GOD BRAINBLEACH QUICK ONE ONE ONE
They will be more round after I'm through with them.
I really like this project, now both this thread and your blog are in my bookmarks.
Thank you for following everything!
I was considering dropping this thread, or maybe just linking on the blog,
because I wasn't sure if people were reading both.
Now that I know, I can continue to write descriptions and ideas over there,
while dealing with the grimier stuff over here.
Don't worry about the flat plates, they are there to offer flat maps and such.
I am thinking of ways to manipulate them in the future.
I would like to see the flat plates covered in lakes at some point.
Thank you all for your input!
It definitely increases the rate and amount that I work.
The more I am motivated to work on my game, the less I waste time on the internet,
and the less motivated I am to spend four hours watching anime.
EDIT: Speaking of wasting time, I'm going to go listen to some Rammstein videos on Youtube.
On second thought, that actually might help me program the Hellspikes faster...