Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 77 78 [79] 80 81

Author Topic: Cloud Scream > Development on Pause  (Read 86748 times)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Cloud Scream > House Party Experiments Underway
« Reply #1170 on: May 21, 2010, 01:41:13 am »

You really don't want an Armok argument on your thread, trust me. Just ignore the Armok avatars.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > House Party Experiments Underway
« Reply #1171 on: May 21, 2010, 01:53:07 am »

Just in case you people are harassing him, I've taken temporary measures.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Cloud Scream > House Party Experiments Underway
« Reply #1172 on: May 21, 2010, 01:56:00 am »

*Cries*
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > House Party Experiments Underway
« Reply #1173 on: May 21, 2010, 07:00:31 pm »

Okay, so I have an announcement:

Cloud Scream will drop from being my primary project, to being one of several.
There are game concepts I have, and they all sort of work off of each other,
 in a way that it would be better to split up my efforts.

It would be better to learn something in a fresh game project
 where I don't feel constricted by mechanics and preexisting game play,
 then apply that knowledge to the other projects.



Currently I have four projects in mind:


Cloud Scream
Cloud Scream is a fantasy simulation that is going to focus on construction, environmental interactions,
 and tribal behaviors and their interactions. I want the game to have good dynamic AI tracking,
 similar to what I'm putting into "party house".
Then you can have multiple AI groups running around, deciding goals, and working towards their goals.

It will be an open sandbox where you decide how to play, and how to interact with the AI.
You could help them gather materials for a mega-project, help them fight their enemies,
 or destroy them in the creative method of your choosing.
The important part of it all is that the AI will develop a meaningful presence in your game,
 and you can feel some sort of emotional response depending on what happens to them.

Efforts in Cloud Scream development will focus on creating a working AI,
 and molding them into an interesting bunch of critters.


"House Party" (taking suggestions)
"House Party" is going to be a procedural puzzle/mystery simulator, with a strong focus on character interactions.
You will witness a bunch of people stranded on a rainy island in a large mysterious house,
 trying to cope, and fitting all of the pieces together.
Most of them will try to escape, but some will have hidden motives, which will be more apparent as the game progresses.
In the finished product, I imagine a game where you can take on any roll, and see where it takes you.
Imagine something like SS13, but a persistent single player experience.
My AI will be a mockery of real human interactions, but I'll try to get it as close to realistic as possible.


2D Platformer
I really want a game with working physics, and not a stagnant grid.
I would like to make something in a similar vein to Cave Story and An Untitled Story.
This is the only project that will NOT feature generated content.
I would rather shape this one with my own hands.
If anybody wants to offer any help, that would make me very happy.
I have all of these ideas I would like to purge from my brain,
 and I can't do that without a platform exploration game.


Dear Grandfather Clock
Hehehe! Finally I have an excuse to drag this thing back out.
Dear Grandfather Clock was the first game I started working on in C++.
It was going to be an interactive fiction suspense game, and I had quite a few ideas for it.
At the time I knew very little about C++, and some things were beyond my grasp.


This is where things get really itchy though, as it brings up an important question.

Should I stay in C++, or try out other programming methods?
Game Maker would probably be better for the 2D platformer, and Inform would be useful for the interactive fiction.
I would REALLY like to stay in C++, and I probably will.

If you have any input, please let me know.
I am very excited about having all this newfound free time,
 and I feel it is time to get these projects on their feet.
Today, I bring a few of my lifelong goals into the open.

Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Hippoman

  • Bay Watcher
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1174 on: May 21, 2010, 07:08:40 pm »

C++ only.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1175 on: May 21, 2010, 07:11:34 pm »

That's 1 vote! I knew I made the right decision.

Anyways, to quell concerns that I've abandoned Cloud Scream,
 and to demonstrate how this model will aid my development,
 my first order of business will be to add ogg's to Cloud Scream,
 and install persistent save files.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Hippoman

  • Bay Watcher
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1176 on: May 21, 2010, 07:17:14 pm »

Maybe this means you can help me since i accidentally deleted a folder called SDL thinking it was something else now PDcurses wont work.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1177 on: May 21, 2010, 07:18:14 pm »

No Gamemaker

No Inform

C++ ONLY.

FINAL DESTINATION!
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1178 on: May 21, 2010, 07:21:42 pm »

You are doing it for your own enjoyment, not a homework assignment. Thus you should continue with C++ instead of going the fast but ultimately uninteresting route.
Logged

SolarShado

  • Bay Watcher
  • Psi-Blade => Your Back
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1179 on: May 22, 2010, 12:58:27 am »

Back briefly to making animated GIFs, GIMP does that and more. I've often seen it referred to as an open source alternative to Photoshop.

I've used it off and on for a while, mostly making aniGifs and format converting, but it can do quite a bit. Loads a bit slow, but it's free.
Logged
Avid (rabid?) Linux user. Preferred flavor: Arch

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1180 on: May 22, 2010, 02:25:41 am »

Back briefly to making animated GIFs, GIMP does that and more. I've often seen it referred to as an open source alternative to Photoshop.

I've used it off and on for a while, mostly making aniGifs and format converting, but it can do quite a bit. Loads a bit slow, but it's free.

Thank you sir!

EDIT:
I've gotten an SDL example to compile and run,
 so I can now officially work in 2D.
I'm going to focus on debugging party house right now,
 and then I'll take another look at getting ogg and vorbis to work.
« Last Edit: May 22, 2010, 10:55:43 am by Outcast Orange »
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1181 on: May 22, 2010, 12:49:49 pm »

Some sound libraries will seamlessly accept ogg along with other formats, no extra work required...
Logged
Eh?
Eh!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1182 on: May 22, 2010, 01:01:53 pm »

Which do you suggest?

I've fixed the code problems in party house, so progress will continue in that thread.
This thread is going to be reserved for Cloud Scream, and project decisions in general.

EDIT:

I thought I'd mentioned that I've taken up a collaborative effort with Alex.
The nature of this effort is not yet clear,
 but we are currently focusing on an atomaton similar to my party house theme.
« Last Edit: May 22, 2010, 01:26:27 pm by Outcast Orange »
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1183 on: May 22, 2010, 01:40:59 pm »

OpenAL?
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: Cloud Scream > Starting New Projects (please read)
« Reply #1184 on: May 22, 2010, 02:13:08 pm »

I'm using that.
It apparently needs other libraries to do ogg.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream
Pages: 1 ... 77 78 [79] 80 81