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Author Topic: Cloud Scream > Development on Pause  (Read 86798 times)

Labs

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Re: Cloud Scream > Tons of Progress
« Reply #1065 on: March 15, 2010, 03:39:34 pm »

Crashes on startup, not sure why.
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Outcast Orange

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Re: Cloud Scream > Tons of Progress
« Reply #1066 on: March 15, 2010, 05:40:31 pm »

You used Jamagic?
Duuuude.
I always wanted to try that program.

Do not.

It is a good and basic language,
 and so similar to C++ that I practically already knew C++ when I started,
 but there is no support anymore,
 so anything you make is trapped forever in your computer.

I'm going to give my code another shot, but no promises.
I'll eventually get it worked out, don't worry.
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Outcast Orange

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Re: Cloud Scream > Tons of Progress
« Reply #1067 on: March 15, 2010, 05:58:27 pm »

Crashes on startup, not sure why.

Have you tried what worked for other people?
Here are a few things that might work:

- Try removing the sounds files, or some of the sound files,
 but not the folders.

- Try pressing a key as the game is loading during different parts of the process.
 - Right away
 - Right before the blackout
 - Right after the blackout

I'm not sure why some of this stuff actually works,
 but there has been reported success.

In any case, if there are any errors or something like that,
 please post them.

If it just freezes up,
 try giving it a little longer to run before you hit any keys.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Siquo

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1068 on: March 16, 2010, 08:09:00 am »

Also, starting it while a full-moon is active (only on a cloudless night!), waving your right hand over the monitor while concentrating on the color beige, and kicking your computer might help.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Outcast Orange

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1069 on: March 16, 2010, 11:36:10 am »

Also, starting it while a full-moon is active (only on a cloudless night!), waving your right hand over the monitor while concentrating on the color beige, and kicking your computer might help.

Agreed.
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[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Alexhans

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1070 on: March 16, 2010, 12:29:06 pm »

NEVER mistreat your computer...

Remember...

Spoiler (click to show/hide)
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LegoLord

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1071 on: March 16, 2010, 03:04:17 pm »

Oh, they know alright.  That's why it works. Work or get kicked, that's the way it is.  Work well and we may even perform regular maintenance.
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Just so I remember

Alexhans

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1072 on: March 16, 2010, 05:02:32 pm »

tch, tch... *shakes head disapprovingly

That's probably why I don't have problems with my machine and most people do... I love her and she loves me back

We are one together... :P 
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Outcast Orange

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Re: Cloud Scream > Rogue Gremlin Bugs
« Reply #1073 on: March 16, 2010, 11:36:15 pm »

Major progress!

Check it out:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Hehe.
GOLDEN TIME TROPHY!
MOON ROOM UNLOCKED!
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Taco Dan

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Re: Cloud Scream > Major Progress
« Reply #1074 on: March 17, 2010, 06:16:01 pm »

Wow, that's a lot of progress, at the rate you're going, you'll have a new version out in no time!
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Outcast Orange

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Re: Cloud Scream > Major Progress
« Reply #1075 on: March 19, 2010, 11:52:49 pm »

Ah ha!
I think I've done it!

After a lot of hard staring and angry pointing,
 I think I've finally gotten the computer to cooperate.

I've solved a few of the major bugs,
 but there are still a few more evading me.

When I have these all fixed,
 I will start making every stride to getting a new version out there.
I need to finish up the crystal system, and to try reducing the generation time.

I will probably release another huge release,
 since I don't think I have the resolve
 to completely remove and replace the sound codes yet.

Don't worry, this thing is my favorite turtle,
 and I will nurture and provide for it adequately.
 
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Outcast Orange

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Re: Cloud Scream > Major Progress
« Reply #1076 on: March 22, 2010, 01:23:26 pm »

Okay, so all the bugs seem to be fixed.

I'm working on a few special things now,
 and I hope everyone is pleasantly surprised.

I hope to release again by Friday,
 but you know how it is.

EDIT:

I'm going to combine all the tile attributes into a single class,
 and universalize tile movements.
That should fix a few older problems,
 while making it easier to add in new code.

I've got some cool ideas underway,
 so there might be a few surprises.

EDIT:

I've combined the tile assets completely,
 and the code has a lot fewer issues now.

I've finally added magma as an official layer.
You can dig down to it,
 or you may find it pouring out of the sides of odd land configurations.

There are a lot of bizarre bugs with the new land generation,
 but they only effect the shape of the land, and nothing else.
I'll work on figuring those out.

It's nearing a releasable state,
 so I'm still betting on Friday.
« Last Edit: March 23, 2010, 03:54:03 pm by Outcast Orange »
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

SolarShado

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Re: Cloud Scream > Bugs Fixed, Progress Resumes
« Reply #1077 on: March 26, 2010, 12:22:16 pm »

Magma  ;D
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Outcast Orange

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Re: Cloud Scream > Bugs Fixed, Progress Resumes
« Reply #1078 on: March 26, 2010, 01:51:37 pm »

I've taken it upon myself to get this released today.
Here's the list of yet to be done things:

- fix player jumping issues
- adjust rarity of certain map features
- finish magic system
- attempt to debug slow map generation
- add special map features back in
- add leaves to subvines
- redo everything I did yesterday (save error)

If I pick a map surrounded by open space, it generates in seconds.
When I pick a map that is full from edge to edge, it takes nearly a minute.
I know that there would be more to calculate, but it doesn't seem proportionate.
I have a hunch that it takes longer when the blocks are contacting the map edge.
I'm not sure though.

I've found a possible clue.
In a lot of cases, the map edges will have stuff caked onto them.
I know that arrays loop at the edges,
 but I'm not sure how the stuff is getting there,
 since it happens even where the map doesn't contact.

Be sure to find a small plate, and generate that.
It literally takes around eight seconds on my rig.
But a large map can take six or seven times as long,
 and there should only be like 60% more mass.

Also, my newlines are getting more sparing,
 as I am encountering lots of cases where they don't look pleasing to me,
 and it is shaking my beliefs.
Orange forgive me.
« Last Edit: March 27, 2010, 01:39:32 pm by Outcast Orange »
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Org

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Re: Cloud Scream > Bugs Fixed, Progress Resumes
« Reply #1079 on: March 26, 2010, 06:50:36 pm »

What do you wish to do with the magic system?
I mean,
 what do you want the crystals to do,
 other then the digging?
Maybe creating water,
 or magma,
 or something entirely different?
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