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Author Topic: Cloud Scream > Development on Pause  (Read 86818 times)

LegoLord

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Re: Cloud Scream > New Screenshots
« Reply #1005 on: March 04, 2010, 04:22:39 pm »

So in conclusion, LEGOs and Windows are awesome for their flexibility.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

dwarfguy2

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Re: Cloud Scream > New Screenshots
« Reply #1006 on: March 04, 2010, 04:25:09 pm »

and macs suck for lack of games.
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Jack_Bread

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Re: Cloud Scream > New Screenshots
« Reply #1007 on: March 04, 2010, 04:41:11 pm »

So in conclusion, LEGOs and Windows are awesome for their flexibility.
Lego Computer: Holy shit, my computer keeps beaking apart.

How's progress, Orange?

Outcast Orange

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Re: Cloud Scream > New Screenshots
« Reply #1008 on: March 04, 2010, 08:48:29 pm »

Progress was amazing today!

I redid water physics again!
The water acts a ton more natural when spread thin,
 and the game runs like 20% faster too.
I made the code super flexible, so now I can add in new liquids fairly easily.
Eventually, if this thing gets RAWS and tags,
 liquid and liquid interactions will be perfect.

---------------------------------------

I applied the new liquid physics to lava,
 then did some more work with cooling and spreading rate.
I finally added the interaction where water + lava = crust + steam.
 Lava crusts over without water, but it takes longer, and rain is always imminent.
I'm going to put a ton of it underground,
 then hope it doesn't kill the speed too badly.

---------------------------------------

Besides that I am considering switching focus to AI.
The first thing I will probably do
 is give the creatures the ability to remember each other,
 and be able to pack up.

Maybe not.
I still need to work on those crazy land features too.
Ugh... so many things, so many directions.

Screw it, I'm getting this ported to my computer right now,
 finishing up lava, and adding in the next 5 bizarre land things that come to mind.

EDIT:

I think my hatred of macs is cooling down.
I've sort of realized that my support of Microsoft is barely legitimate,
 and that Macs can just be semi-ignored.

« Last Edit: March 04, 2010, 08:50:56 pm by Outcast Orange »
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Org

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Re: Cloud Scream > New Screenshots
« Reply #1009 on: March 04, 2010, 08:54:09 pm »

Awesome.
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Alexhans

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Re: Cloud Scream > New Screenshots
« Reply #1010 on: March 04, 2010, 09:46:28 pm »

There's been some improvements in the ogg area.  I've built almost everything and understand most of the problems I had.  I still have some issues I'm confident I'll be able to tackle them tomorrow.  The thing is, I just came back home today and I've been pretty busy at work (wav manipulation, and maybe FLAC is all I really need there).

I'll make myself some time tomorrow and solve this once and for all. 

Ok... Gotta go now.
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dwarfguy2

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Re: Cloud Scream > New Screenshots
« Reply #1011 on: March 04, 2010, 09:47:38 pm »

seriously, port it to mac.
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Outcast Orange

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Re: Cloud Scream > New Screenshots
« Reply #1012 on: March 04, 2010, 09:57:54 pm »

seriously, port it to mac.

Porting something to Mac seems sort of complicated.

It isn't that time consuming of a game,
 so you could probably get it working at a local library or resource center,
 and play it there every now and then.

Think outside the box.
Don't ask me to go out of my way to figure out
 how to support something I don't like.
You are a casualty of your parent's bad taste.

Besides, it is part of having a mac.
 you sort of have to accept that most games aren't going to work on it.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

dwarfguy2

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1013 on: March 04, 2010, 10:02:40 pm »

i suppose i could play on my lil bro's computer, that hasn't been macified yet. does this game have a chat feature?
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Outcast Orange

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1014 on: March 05, 2010, 12:38:51 am »

What are you talking about?
This game doesn't even have a HUD yet!

I think you are going to be disappointed when you finally get to try this...
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

eerr

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1015 on: March 05, 2010, 01:18:24 am »

IRC plugin time!
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timmeh

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1016 on: March 05, 2010, 01:19:07 am »

Porting programs between operating systems can be a real pain, since a lot of things can be different, or entirely incompatible...

On another semi-on-topic note:
Progress, n., To develop in a positive way.
Spoiler: The Beginning (click to show/hide)
Spoiler: Now (click to show/hide)

"Soon to be huge." - No kidding :P

[EDIT]:
IRC plugin time!
It's not even multi-player (yet? ever? maybe? :P )...........
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On the Wall is a Masterfully engraved carving of Urist McHardcastle and Goblins. Urist McHardcastle is surrounded by the Goblins. The Golbins are stamping on Urist McHardcastle. Urist McHardcaste is laughing at the Goblins. The carving related to the prolonged and bloody death of Urist McHardcastle in the Fall of 1659, the Winter of 1659, and the Spring of 1660. On the engraving is an image of Cheese.

Alexhans

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1017 on: March 05, 2010, 01:26:42 am »

Meh..: I haven't finished what I'm supposed to be doing (work, not vorbis :/) and I keep procrastinating...

But I need to add...

Don't rush the game...  Let it run it's course. 

Why are you trying to force him to a multiplayer when it hasn't even defined yet a single player style?   Let it grow at it's natural pace.  Orange has been consistent enough. 

Consistency is, in my opinion, one of the most admirable traits of this game and his creator.  Harder to pull off than anything else.
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Siquo

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Re: Cloud Scream > Progress Progresses, Mac Fire Burns
« Reply #1018 on: March 05, 2010, 03:36:58 am »

Consistency is, in my opinion, one of the most admirable traits of this game and his creator.  Harder to pull off than anything else.
Amen.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
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Hippoman

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Re: Cloud Scream > New Screenshots
« Reply #1019 on: March 05, 2010, 08:05:54 am »

seriously, port it to mac.

People use that crap?
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