Nadaka is a guy who really knows where his towel is.
Bay12 Community: Mostly harmless.
: )
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Lava is in, but it needs debugged.
The formation of crust seems to be crashing the game.
Yes, lava and fire are correlated, as in lava can/will cause fires.
I am also going to give it the ability to gradually turn soil into more magma.
Anyone want to throw out any objections to that?
I'm not certain how magma usually works.
I'm pleased with the physics.
It is basically simplified water, robbed of its erosive properties,
then slowed down to 1/5th of its speed.
It has similar properties to mud and fire,
and cools quickly.
The cool thing is that if the lava is moving slowly,
followed by quickly, you might end up with a hollow crust shell,
as the top is cooled while the bottom runs out from underneath.
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Another amazing thing I realized is that I am unnecessarily
using a tile attribute for water moisture considerations.
At the time I hadn't yet considered the option of using random chance
to fake duration.
That might not seem very important,
but this means that I have an extra tile attribute to do what I wish with.
I am considering renaming it from "moist" to either "temp" or "press".
Sounding sweet yet?
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As Alexhans and I are having trouble on the ogg side of things,
I'll probably end up releasing another huge file release,
else there won't be any fire/magma for a while.
I'm not sure where to draw the line,
but I will release it whenever it seems like a good idea.
There are a bunch more planned features,
and I really think I should pack them on this time,
so as to give the game a new appeal and zest.