Sorry, but saves aren't going to be in yet.
I am getting very close to that though,
and currently it saves the first universe you start,
which will always come up unless you delete the file.
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Short question aside: How do you do erosion?
There are a ton of rules for erosion, and here are all the ones I care to list/remember:
First off, water is obviously the most crucial role in erosion.
Any tile with direct contact with water will be run through the erosion tests.
For the test to succeed, there has to be a good enough ratio of water/air.
Land isn't considered since that would tip the scales,
and a lot of exposed tiles would never get a chance at erosion.
Once a tile has passed the erosion test,
it has a percent chance of other things happening to it,
based on what it is made up of.
The big split is between stuck/unstuck tiles,
since tiles that are unstuck are easily moved around by water.
Besides being stuck, the tiles may follow the material tree like this:
Grass > Soil > Mud > Sand >< Mud
With the occasional chance of drying mud turning back into soil,
which sticks the tiles again.
Rock doesn't erode right now, but I'll get around to that at some point.
Grass regrows over exposed soil, and can turn adjacent sand back into loose soil.
Trees now have some terraforming abilities,
and can slowly convert any sort of land around them back into stuck soil.
There are also non-water causes of erosion.
Unstable features can crumble and fall apart,
and features on the razor edge of stable will still break down if given enough time.
I have one more rule to add,
which will limit the vertical stability of 1x1 soil/trunk towers.
If I'm forgetting anything or there is anything more specific you'd like to know, just ask.
I love explaining the technical side of my game, so don't hesitate.
Give me an excuse to ramble about this stuff, please.
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I should have this done by Wednesday at the latest.