For those of you who don't follow this thread every few minutes, the "awesome screenshot" can be found on the first page, in place of the old one.
The following screenshot is something sort of interesting:
In the picture above, it seems that a subvine grew in the shape of a corkscrew, was caked over with
land, and a waterplate grew straight up through the center of it.
I wish I had finished local maps before seeing this, I would have loved to mess around on a map like that.
Also, as the more observant of you will notice, water is doing something strange now.
It's supposed to be doing that at this point, because I've started work on water level calculations and such.
I can't do anymore until later, but when I get the chance, I will add basic map-view water physics,
to reconcile the cases where an entire water tile is displaced.
(I thought this would never happen for some reason)
I'm not sure at this point whether it will be animated or not,
so you can all cross your fingers and hope for some ridiculously fast animation.
(maybe even the land clouds falling will be included, and the waterplate growth)
I know I can increase the draw distance during animations to slow down framerate,
and then cut back in after everything settles.
That way you can see the action slow enough to enjoy it, but things will still run correctly afterwards.
(Unless you have a monster computer, then you're screwed)