Oh, and vote Leafsnail for snails have slimy tentaclely bits sort of like Elder Gods.
No, I am afraid to say I have no tentacle attached to my singular foot. I wish I did, it would make me far more mobile.
So Leafsnail what color are a cultists trousers?
Hmm, looks like a scum initiation question! Only scum would ask that!
On a more serious note, the Watcher is going to be... pro-Watcher. He's not trying to kill anyone, he's just trying to prolong the game. The starting thing says "(#Players/2) days". There are 17 of us, so I guess that means he has to last either 8 or 9 days.
Mod, would you mind telling us whether it's rounded up or down? Also, there's another part of the role that confuses me a bit:
Once the preparations are complete the Watchers will be able to control the outcome of the situation in a way that suits their goals best.
I'm not sure what this is supposed to mean. Does it mean the Watcher automatically gets a straight choice of who wins once 8/9 days are up? Or does it mean that he just stays in the game as a free agent with no win condition?
However, while the Watcher is a potential threat, it would probably be better to worry about cultists at the moment, since they represent a far more immediate threat to the town (they get to take someone out each night, and will be anti town whether we're ahead or behind).
Other than that, I'd have to give
Nuke a slight FoS for being so serious about a throwaway comment about the watcher. Also, I'm a bit confused by why everyone is discussing the Watcher and not the cult - sure, the Watcher could be a problem for us later on, but he might not even be in the game, and even if he is, he's not explicitly anti town like the cultists are.
It would seem that everyone has now posted. I'm going to semi random vote
forsaken1111 and ask him what he thinks of the current situation.